Hello everyone!
A few weeks ago I started experimenting with a new mutator concept, based on the idea of playing in free fall. I thought that a gravityless enviroment will create new grounds for laserjumping, using the hook, and duelling, and will allow the existence of very exotic maps to play on. To try it out, I've set sv_gravity to 0.5, and I've chosen Evilspace. After a couple of tests, I found the gameplay fun enough, and started making a special map for further testing.
My experiment showed some interesting results:
- The bots are working well, they're moving even if there aren't any waypoints present
- Jumping is buggy, and jump pads are completely broken
- Weapons placed floating in the air sometimes appear only on the ground randomly
- Animation issues with playermodels
Besides these technical difficulties, I find the concept great for duels, because it takes more skill, and means a greater challenge, to fight and move in 3D. And I've never seen done this in any other FPS.
I'll post a video on Youtube showing my map and the gameplay. It's very far from being complete though.
Greetings,
Agelith