plants

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Postby titi » Sat Dec 06, 2008 11:54 pm

and one more:
a pine, not really low poly but reduced compared to glests original(now 231 vertices):
http://www.titusgames.de/nexuiz/tanne_nex.zip
I killed OBI (Be) !!!

.... when he was drunken
titi
Member
 
Posts: 33
Joined: Thu May 11, 2006 9:05 am
Location: Northern Germany

Postby torus » Sun Dec 07, 2008 12:01 am

Nexuiz has LOD you know- if you have a high, medium, and low poly version of a tree, you can easily use it, instead of that sprite crap.
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby titi » Sun Dec 07, 2008 12:14 am

OK, thanks for the hint!
I will think about this:

I updates this palm, looks a bit better now:
http://www.titusgames.de/nexuiz/palm2.zip
I killed OBI (Be) !!!

.... when he was drunken
titi
Member
 
Posts: 33
Joined: Thu May 11, 2006 9:05 am
Location: Northern Germany

Postby torus » Sun Dec 07, 2008 12:20 am

Also a hint- when you are creating a UV map for your models, try to make each UV island take up as much space (without overlapping) as possible. The more efficient your UV maps are, the larger each part of the UV image can be, and therefore the higher your model's texture quality will be. The palm, for example, has a ton of wasted space, and the actual trunk looks pretty poor (very low res).
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby titi » Sun Dec 07, 2008 12:32 am

yes, I know but i took it from a small glest model/textures
And now it looks so small in the big 512x512 area. I will fix it, I still have the original photo:

http://www.burningwell.org/gallery2/v/t ... 7.JPG.html
I killed OBI (Be) !!!

.... when he was drunken
titi
Member
 
Posts: 33
Joined: Thu May 11, 2006 9:05 am
Location: Northern Germany

Postby titi » Sun Dec 07, 2008 1:10 am

Here it is again:
http://www.titusgames.de/nexuiz/palm2.zip

A better texture for the trunk.

update:
and the pine again with 1024x1024 texture:
http://www.titusgames.de/nexuiz/tanne_nex.zip
I killed OBI (Be) !!!

.... when he was drunken
titi
Member
 
Posts: 33
Joined: Thu May 11, 2006 9:05 am
Location: Northern Germany

Postby FruitieX » Sun Dec 07, 2008 9:06 am

Here are all of the plants posted in this thread, ready for use in Nexuiz!
http://hrfdesign.com/crap/plants.zip

I removed duplicate sides from the first ones, rotated them so they are upright (makes mapping easier, long story short: bugs in radiant), separated the flowers from nextree, wrote shaders so transparency works and exported the lot as md3. :)
FruitieX
Keyboard killer
 
Posts: 588
Joined: Mon Nov 13, 2006 4:47 pm
Location: Finland

Postby FruitieX » Sun Dec 07, 2008 9:20 am

titi wrote:What exactly ares sprites in the 3d world?
Is that something in 2d that always faces to you ( like the things in duke nukem 3d? )?


Exactly. The 'scenery' I'm using on greatwall revisited is actually an ingame screenshot of your tree models piled next to each other, then the background removed. I made this shot tileable in GIMP, then uvmapped it to a lowpoly mesh surrounding the map. This means it's completely stationary, and in theory a model :D. I don't want to use a bunch of sprites here, nor a lot of extremely lod-ed models, beause it will run horribly bad in both cases compared to now. And in my opinion it looks quite good :P

titi wrote:Is this my fern I see in the screenshot?
I can reduce the number of vertices by half in this model!


Yes, but I already did that. :D

titi wrote:What are your computers hardware specs? Just to understand what you want to say with: "slow down performance a lot".


I'm playing on a laptop with a GeForce 9500M GS (512MB VRAM) and a 2,4 GHz dualcore CPU. Oh and: Gentoo Linux

titi wrote:I can try to create some really low poly models to create some forests :) .
I start with this now, lets see what I can do ....


Cool :)

Oh by the way, I'd love some 2d sprites of bushes, grass and the "short stuff" in the forests, you know. :)
FruitieX
Keyboard killer
 
Posts: 588
Joined: Mon Nov 13, 2006 4:47 pm
Location: Finland

Postby titi » Sun Dec 07, 2008 7:11 pm

A new palm with new textures (244 vertices):
http://www.titusgames.de/nexuiz/phoenix.zip

I have no good grassphotos for 2d sprites yet :-/
But probabaly you can use the bamboo alpha PNGs as grass sprites (at the bottom):
http://www.burningwell.org/gallery2/v/t ... ?g2_page=5
I killed OBI (Be) !!!

.... when he was drunken
titi
Member
 
Posts: 33
Joined: Thu May 11, 2006 9:05 am
Location: Northern Germany

Postby torus » Sun Dec 07, 2008 7:39 pm

That last palm tree is a bit short - if you lengthened the trunk, as well as lengthened the trunk island on the UV, you would get more mileage out of it.
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

PreviousNext

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron