plants

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plants

Postby titi » Wed Dec 03, 2008 12:47 pm

Hi, I really love nexuiz, but there is one thing I always miss! Plants!
I know these things eat up fps but what about some low poly models?
Is this possible?

I'm currently not really willing to learn GTK-Radiant and all the mapping technics, but I have some ( nice?) low poly tree models ( in blender ).
I made them for the free game glest and you can see them in the attached screenshots.
Does Anyone needs/wants them to create (the first?) nice green nexuiz map ( if its possible with that )
By the way if you are looking for raw texture fotos for mapping have a look at http://www.burningwell.org . I uploaded a lot of photos there and created a texture section. All these (texture)photos are freeware and can be used for everything without any need to credit ( but I would be happy if you do it ).

Image
Image
Last edited by titi on Wed Dec 03, 2008 7:54 pm, edited 1 time in total.
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Postby Alien » Wed Dec 03, 2008 3:05 pm

Nice trees.
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Re: plants

Postby FruitieX » Wed Dec 03, 2008 3:29 pm

titi wrote:Does Anyone needs/wants them to create (the first?) nice green nexuiz map ( if its possible with that )

I'd DEFINITELY have some use of these in the map I'm working on. They look very nice indeed. Any chance I could try them? :)

titi wrote:All these (texture)photos are freeware and can be used for everything without any need to credit ( but I would be happy if you do it ).


Are they completely free to use, as in can I release them under the GPL for my map?

Edit: thanks for that link! Btw, burningwell, not burningswell ;)
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Postby titi » Wed Dec 03, 2008 7:56 pm

yes, they are free to use ( but some of them might be GPL not public domain(depends on the textures )
I can also create other plants if you want them!
Palms for example! Here are two example downloads:
http://www.titusgames.de/nexuiz/nextree1.zip
http://www.titusgames.de/nexuiz/nextree2.zip
You can test them and I can prepare the models the way you need them (size and so on)
And I think soem nice textured rocks would be good too, what do you think.
( I updated the link to www.burningwell.org and if you have some good photos too, please upload them there )
Last edited by titi on Wed Dec 03, 2008 8:44 pm, edited 2 times in total.
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Postby FruitieX » Wed Dec 03, 2008 8:43 pm

titi wrote:yes, they are free to use ( but some of them might be GPL not public domain(depends on the textures )
I can also create other plants if you want them!
Palms for example! I will upload some examples on weekend ok?
So you can test them and I can prepare the models the way you need them (size and so on)
And I think soem nice textured rocks wuld be good too, what does you think.


I think all of your ideas sound great!

You don't need to care about size too much, I can resize and rotate them in radiant (or blender if needed)

Here is a screenshot of the map: http://dl2.ftpload.com/o8ujnhbghtv0/nexuiz000018.jpg
The textures are still a bit weird, the grass one is too big for example (but if I scale it down it will have a bad tiling effect). The map by the way, is a remake of greatwall :)

Also as you can see, it's quite empty now ;)
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Postby titi » Wed Dec 03, 2008 8:47 pm

I updated my post while you were writing:
here is something for testing:

http://www.titusgames.de/nexuiz/nextree1.zip
http://www.titusgames.de/nexuiz/nextree2.zip

I can reduce the number of vertices again because all planes are currently doubled ( for glests needs )
(you are online ? can we chat on irc? irc://irc.quakenet.org/nexuiz ( I'm titi|son )
Last edited by titi on Wed Dec 03, 2008 9:02 pm, edited 1 time in total.
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Postby torus » Wed Dec 03, 2008 9:01 pm

Code: Select all
irc.quakenet.org

#nexuiz.editing


For IRC.

Plants have been used, occasionally:

Image

Image

Now that we have LOD, plants are much more feasible.
Image
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Postby titi » Wed Dec 03, 2008 9:16 pm

Ooh Nice! I don't know this map, nice! What's its name?

Here is a fern and a palm:
http://www.titusgames.de/nexuiz/nextree3_fern.zip
( and don't miss the two trees I posted above )
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Postby torus » Wed Dec 03, 2008 9:24 pm

The map is called Arboria_r2v3.

Also, right now we can't use those texturemaps. The textures have to be base 2 dimentions (128x128, 256x256, 512x512, 1024x1042, or any combination of them (128x512).

I've been arguing for people to use vegetation in maps for quite a while now :)
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Postby titi » Wed Dec 03, 2008 11:15 pm

ok 256x256 ... or 1024x256 or... or whatever .... :)
I will fix that tomorrow
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