corona culling problems with ase models

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corona culling problems with ase models

Postby fabz0r » Tue Dec 16, 2008 9:10 am

working on my new map, I'm having some problems with coronas.

this ase model uses spawnflags 6 (so that you cant walk or shoot though the mesh)

what am i doing wrong with this model? do i need a shader or something?

any help would be greatly appreciated :)

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fabz0r
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Postby torus » Tue Dec 16, 2008 11:58 am

Unless you fill a model with caulk or some other shader, it will not cull hidden geometry or effects.
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fixed!

Postby fabz0r » Wed Dec 17, 2008 3:14 am

Torus : thanks for your response

Now to make a fool of myself in the name of being technically correct... :roll:

spawnflags 6 worked just fine since I first had the problem. I thought i had applied the flag to that mesh, but i must have only applied the flag to my test scene, not my main map.

So in conclusion, to make an imported ase mesh cull light effects and clip the player, be sure to set spawnflags 6 in the entities window or radiant before compiling the map.
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