SKYBOX ARCHIVE READY FOR DOWNLOAD

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Postby speaker » Sun Dec 21, 2008 5:37 pm

Hi!

I have good news. :-) Mighty Pete replied to my request and granted permission to distribute his sky boxes under the GPL. See his e-mail at the end of this post. If you use any of his boxes, please, give him proper credit in your README. I may not give you his e-mail as contact info (he prefers that it is not disclosed), but you may specify the URL of his WEB site:

http://www.petes-oasis.com

The boxes can be downloaded from the following place:

http://wadfather.planethalflife.gamespy.com

Most of these boxes do not have a Q3A shader. I will download the whole bunch and make appropriate shaders (using my test map I mentioned above). When ready, the boxes will be packed into a set of archives (maybe sorted according to theme) and uploaded somewhere for access. I will let you know...

------------------- copy of Pete's e-mail follows ------------------------

Well there is no source files for the skyboxes I didn't use that
program to make them in the first place. If you want to use them in
your game that's fine with me provided I get credit where credit is
do. Try to keep my e-mail address out of it. If people want to find me
they will find me.

If you want to put them under the gpl that's fine. They're older boxes
I have many more new ones. It's not like I'm running out of them or
anything.

I think the way we did it with World Of Padman is fine too. It works,
people play it. It was alot of work making that game. It's still worth
giving it a spin. There is a lot to that game. There is also in game
video's that you might want to check of the in game action.

Your Pal

The Mighty Pete
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Postby Grasshopper » Sun Dec 21, 2008 9:02 pm

awesome . now all we have to do is sort the best and gpl'ed ones into one or a few downloads . plus i think i have a couple i can add to the list . lemme get back to ya's
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Postby Grasshopper » Mon Dec 22, 2008 9:56 pm

Master ? Do you call me Grasshopper because I am cunning and stealthy?
NO ! Because you are Ugree , Rike insect !
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Postby speaker » Mon Dec 22, 2008 10:46 pm

@Grashopper:

Thanks for the links, got the stuff. They look great, but aren't they actually variations to the same theme? And only clouds, no terrain (kind of limits their usefulness). Anyway, I will add them, some people may need this kind of boxes.
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Postby speaker » Tue Dec 30, 2008 10:14 am

Hi,

I have finished putting together the final version of my sky box archive. Actually, it is not a single archive any more. Each sky box has its own ZIP archive that contains the textures, the shader and readme/license info. The collection at present has 220 individual sky boxes. I would appreciate receiving feedback, i.e. if you find any of the boxes defective, please, let me know so that I can correct it or remove it from the collection.

There is an info archive called 'q3skyinf.zip' that contains a gallery and license information in tabular format. This file can be downloaded here:

http://menczel.extra.hu/q3skyinf.zip

Here is the README of this info archive:

-----------------------------------------------------------

Q3SKYINF.ZIP
************

Created by: Laszlo Menczel aka Speaker (menczel AT invitel DOT hu)
Date: 12/28/2008

This archive contains information on the sky boxes that I have collected
from the net. The boxes are available for download at the following link:

http://menczel.extra.hu/q3sky.html

I hope that these sky boxes are going to be useful for mappers all around.
If you have a nice skybox (made by you or downloaded) which is not yet in
the collection, just let me know and I will include it if you wish.

The folder 'gallery' contains a representative image for each sky box in
the collection, The text file 'license.txt' contains a table in which the
sky boxes together with their license type are listed in alphabetical order.

DISCLAIMER
**********

These skyboxes have not been produced by me, I take no credit whatsoever
for them. I have collected them together for convenience and made a few
slight modifications / improvements.

LICENSING
*********

I tried to determine the licensing terms for each sky box (by checking the
accompanying READMEs and the authors' WEB sites). I have contacted some of
the authors to ascertain the license terms. The boxes are divided into the
following groups according to licenses:

ambiquous ----> no clear license terms, but probably safe to use in
non-commercial projects

noncomm ------> free to use in non-commercial projects

gpl ----------> may be freely used in any project and may be distributed
under the GNU General Public License version 2

unrestricted -> free to use in any way you can think of (just give proper
credit to the author)

You can check the individual 'readme' files included in the separate
skybox archives. If in doubt, connect the original author, provided that
the e-mail is still valid which is not very likely :-(

SHADER SUPPORT
**************

Each skybox has a working Q3A shader script. Some of these scripts were made
by me because the corresponding original works did not include any. I have
checked the sun's direction & elevation values in every single skybox in the
archive and added the appropriate values to the shaders. I have not adjusted
the color and intensity of the sun, you have to do it yourself.

In a few cases it was impossible to identify an unambiquous light source (sun)
in the skybox. in these cases I left the direction/elevation values at 0/90,
you will have to set them to your preferences.

I used a simple test map for checking the sun's settings. The MAP file and
textures necessary to build this test map are in the folder 'skytest'. I also
included a text file containing instructions on how to use the map.

ACKNOWLEDGEMENTS
****************

Thanks to Grasshopper (member of the Nexuiz message board at 'alientrap.org')
for helping me in determining the licensing terms of the boxes.

-------------------------------------------------

I will try to move this stuff to LvL, but I am not sure if they are willing to handle this kind of artwork. I will let you know.
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Postby Rad Ished » Tue Dec 30, 2008 12:07 pm

Grasshopper , those skies are awesome :o
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Postby Grasshopper » Tue Dec 30, 2008 6:14 pm

thank you both . just trying to help the community out a bit . i have posted a link @ Nexuizninjaz for those who dont know about alientrap . here is the link . http://www.nexuizninjaz.com/forum/showt ... hp?tid=441 . it is a rescources site for mapping and the like . this post is within the alientrap version of editing called mapjutsu .

thanks speaker for your hard work . i know it took some time to put all this together .
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Postby speaker » Wed Jan 28, 2009 10:05 am

Hi,

The sky box archive has finally been added to the LvL collection:

http://lvlworld.com/#c=m3&i=2023&d=25%20Jan%202009&m=All&p=review

It is over 450 MB in size and contains 240 freely distributable sky boxes. About 1/3 of these may also be distributed under the GPL (expressly permitted by the authors upon my request).

The LvL archive is a single big file. If anyone wishes to get just a few individual boxes, they can be downloaded from my WEB site as separate, small ZIP files. For details see the README on LvL.

Enjoy!
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Postby Grasshopper » Fri Mar 06, 2009 12:44 am

I have gone through all the skybox zips and shaders . I created an easy way to add all skies to nexuiz . What i have done is take all the shader files and place them in a folder and wrote a .shaderlist.txt file . this is for adding all skies and the shaders to shaderlist.txt easily .

of course place the shaders in scripts and copy and paste the shaderlist.txt to your shaderlist.txt file .


get easyaddskies.zip here http://grasshopper.nexuizninjaz.com/easyaddskies.zip
hopefully i did not make any mistakes . this took a while to do :)

happy mappings
Master ? Do you call me Grasshopper because I am cunning and stealthy?
NO ! Because you are Ugree , Rike insect !
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Postby rainbow2009 » Tue May 12, 2009 2:26 am

hopefully i did not make any mistakes . this took a while to do

Don't worry Grasshopper. You've done it really well.
I'm grateful for your the link you support :D

SPAMBOT
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