[WIP MAP] Fear of Velocity

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Postby Agama » Sat Jan 03, 2009 7:22 pm

Spining, rotating and bobbing debris!
Agama
Advanced member
 
Posts: 93
Joined: Fri May 09, 2008 1:20 am

Postby BusterDBK » Sat Jan 03, 2009 8:33 pm

Hey, looks nice! :D [had some question, but I reread your post and realized I overlooked something, sorry]

P.S.: The Q3 OST ftw!

[edit]: I agree with Agama. Also, the furthey they are, the more unstable they should be :D.
BusterDBK
Alien
 
Posts: 195
Joined: Mon May 01, 2006 8:07 pm
Location: Bucharest, Romania

Postby C.Brutail » Sun Jan 04, 2009 12:23 am

Progress:

I've made the blackholes, the lower one does actually kill you... and I think the texture is pretty nice too :)

Image

Added the floating debrishes: they are larger and some of them rotates, others bob:

Image

A screenshot from the deep:

Image

Also, I've made a simple teleporter model, but I'm not very contented with it. In case anybody has better ideas, feel free to share:

Image

ai kindly helped me, with the skeleton and skull models. I've found a nice, free model resource site (http://www.3dxtras.com), and I already have a eorking md3 model ready for mapping:

http://www.3dxtras.com/3dxtras-free-3d- ... rodid=8568

Low poly (thy to ai):
http://ai.planetnexuiz.de/Pics/polyReduction_01.jpg

Skeleton model:
http://www.3dxtras.com/3dxtras-free-3d- ... rodid=8595

That's all for now.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby torus » Sun Jan 04, 2009 12:51 am

Erm, the defining feature of a black hole is that it is BLACK. No light can get in or out, past the event-horizon.

Image

Yours looks like a hurricane :)

That's perfectly fine, if you want a vortex of wind. But a black hole would look like the image above (a black disk, warping the stuff behind it.
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby C.Brutail » Sun Jan 04, 2009 3:02 pm

Hmm... you were right!

I've followed your advices, and I've got tinkering with the map a little:

Image

Too bad, I cannot make a 100% circle in radiant, and the texture is oddly shaped either at some parts. I think this woul be better with a flat model, projected onto the sky...
Yet again, I lack the skill of modelling :(
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby C.Brutail » Sun Jan 04, 2009 5:35 pm

"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby Mirio » Sun Jan 04, 2009 5:39 pm

lol :D
make it a bit bigger :)
ginseng
Mirio
Forum addon
 
Posts: 1170
Joined: Sun Apr 15, 2007 3:05 pm
Location: Aneurysm

Postby Grasshopper » Mon Jan 05, 2009 7:32 am

hey i found a site long ago containing all sorts of models . here is a link to a few diff skeletal ones . http://www.wemakemaps.com/mapmodels5.htm
there are more just randomly placed so have a look
Master ? Do you call me Grasshopper because I am cunning and stealthy?
NO ! Because you are Ugree , Rike insect !
Grasshopper
Alien
 
Posts: 228
Joined: Sat Feb 02, 2008 9:44 am
Location: Dead Guy In Nexuiz

Postby C.Brutail » Mon Jan 05, 2009 8:23 am

Grasshopper wrote:hey i found a site long ago containing all sorts of models . here is a link to a few diff skeletal ones . http://www.wemakemaps.com/mapmodels5.htm
there are more just randomly placed so have a look


Thx, I know the place. The problem is, that most of the models there aren't GPL compatible, or the author's email adresses aren't working anymore :(
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby C.Brutail » Tue Jan 06, 2009 9:18 pm

Progress:

After I've put up the ghost video on youtube, I've got a text response:
please make it speak something backwards :D

So I've tought: hey, why not? But there was a little problem: namely, that Nexuiz train's can't emit sounds. But thanks to divVerent, there's a workaround:
There's a new entity in SVN, called: misc_follow. From entities.def:
Makes one entity follow another. Will not work with all entities.

Hurray! So we can make a target_speaker follow a func_train! But... there's another problem (target_speaker in entities.def):
If targeted, it plays the sound file every time when triggered.

So, if we target the target_speaker, it won't loop the sound...
Another workaround was found: trigger_multivibrator!
"Multivibrator" trigger gate... repeatedly sends trigger events. When triggered, turns on or off.


So... all in all: you can make a train emit sounds, if you place a target_speaker next to it, give it the proper noise, target it with a misc_follow that is killtargetted to the func_train, and a trigger_multivibrator, that has spawnflags 1 (=STARTS ON), and has the exact wait time as the lenght of the audio file (so it triggers the sound every time it's over :D )

Code: Select all
{
"classname" "func_train"
"targetname" "train"
"target" "train1"
"speed" "50"
}

{
"classname" "target_speaker"
"origin" "0 448 -12"
"angle" "180"
"noise" "sound/cb_skullznbones/cb_ghostwhisper1.ogg"
"targetname" "speaker"
"atten" "3.9"
"volume" "1"
}

{
"classname" "trigger_multivibrator"
"origin" "-112 484 -12"
"wait" "4.7"
"spawnflags" "1"
"target" "speaker"
}

{
"classname" "misc_follow"
"origin" "-96 400 -16"
"killtarget" "train"
"target" "speaker"
}

Simple, isn't it? ;)
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Previous

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron