and my favorit is revmisk1 its the best!

but i try to start my map but for 5min i downloaded zz_nexball_b1r2.zip and nexball-content_b1r4.zip xD.
Bw, Sven

Moderators: Nexuiz Moderators, Moderators
b1r3: Feb 04, 2009
--- Adapt the code that resets the ball on ready-restart to recent SVN change.
--- Use a fresher SVN codebase (5743) which notably includes mand1nga's demo chasecam.
FIX Scoring was possible after the game ended.
FIX The ball dropped during the countdown after F4 ready.
NEW Cvar: ball trails for both modes (customizable color too)
FIX Make the use of the mortar less intrusive
FIX Default weapon behaviour: nothing but the mortar, unless enforced (but setting g_start_weapon_mortar 0 doesnt affect nexball)
FIX Hardcoded paths should have sane names...
FIX Content pack: updated the sound names, and texture path as well
FIX Cvar names that make more sense
NEW Cvar: speed multiplier for ball carrier (to make him slower, not faster :p)
FIX No need to fix that warp thing anymore, div's DP commit disabled interpolation on entities that get their attachment tag changed
b1r6: Apr 1, 2009
NEW Entity: ball_fault, goal that causes own-goals only
NEW Entity: ball_bound, same as fault but no point is given, the ball is just returned
NEW The 4 goal-like entities accept a new spawnflag, GOAL_TOUCHPLAYER, that makes ball carrier drop the ball when it touches the trigger
NEW Power bar for throwing in basketball! :D
FIX Multiple basket balls are supported
FIX Shadow from the basketball when carried was ugly
FIX Stuff in the scoring
FIX Logs weren't complete
FIX Wrong entities.def description
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