Nexball Recoded, Beta 2 (for Nexuiz 2.5) !

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Sven » Wed Jan 21, 2009 6:10 am

Hi hi! I like the gamemode Im making a map but by my map the ball should came out of the ground...should xD.
and my favorit is revmisk1 its the best! :D
but i try to start my map but for 5min i downloaded zz_nexball_b1r2.zip and nexball-content_b1r4.zip xD.

Bw, Sven :)
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Postby Agama » Wed Jan 21, 2009 1:39 pm

On revmisc1could the jumpad on top of the goal shoot out towards the center of the feild instead of just shooting you up? because if two people on there one will get stuck making it impossible to score which is very annoying. :(

But other then that everything is great! basketball ftw :P
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Postby Sven » Wed Jan 21, 2009 4:05 pm

this is normal because when you score move the ball to his origin for a new round...when i understood it right... :wink:
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Postby Revenant » Wed Jan 21, 2009 11:35 pm

Hey! I want more involvement in this project! What was once my project now has pretty much nothing to do with me.. that kinda sucks because I did put the effort in the first time..

Get on IRC more, id like to have some input in what maps are included, and see if you have any planned features that I could put to use in some maps!
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Postby [-z-] » Thu Jan 22, 2009 12:58 am

Revenant wrote:Get on IRC more

Is this a reminder to yourself? I see MrBougo on all the time... haven't seen you in a while though.
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Postby Revenant » Thu Jan 22, 2009 4:53 am

Maybe im just not on while he is on, but i am quite often lurking.
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Postby Mr. Bougo » Thu Jan 22, 2009 9:20 am

Rev!

You can always drop me a mail, I'd love to collaborate :D

Also, yep, I'm often on IRC (I'll probably be on some days in the next week from 10 am to 11 pm CET)


I'll PM you my email :)
Meh.
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Postby Mr. Bougo » Wed Feb 04, 2009 1:15 pm

New revision!

Changelog:

Code: Select all
b1r3: Feb 04, 2009
--- Adapt the code that resets the ball on ready-restart to recent SVN change.
--- Use a fresher SVN codebase (5743) which notably includes mand1nga's demo chasecam.
FIX Scoring was possible after the game ended.
FIX The ball dropped during the countdown after F4 ready.
NEW Cvar: ball trails for both modes (customizable color too)


It will be downloadable in a few minutes :)
Meh.
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Postby Mr. Bougo » Sat Feb 21, 2009 10:21 am

Ew, I didn't upload that...

Going to jump up to b1r5...
Then next update will be v1r1, released along with nexuiz 2.5, as I believe the main development of nexball is over, the code doesn't need fixes as far as I know.


Changelog for b1r5:

Code: Select all
FIX Make the use of the mortar less intrusive
FIX Default weapon behaviour: nothing but the mortar, unless enforced (but setting g_start_weapon_mortar 0 doesnt affect nexball)
FIX Hardcoded paths should have sane names...
FIX Content pack: updated the sound names, and texture path as well
FIX Cvar names that make more sense
NEW Cvar: speed multiplier for ball carrier (to make him slower, not faster :p)
FIX No need to fix that warp thing anymore, div's DP commit disabled interpolation on entities that get their attachment tag changed


I'll be packing this up and correcting the docs on OUNS as well.

EDIT: It'll take a little longer, I just thought of a fix. Sev didn't figure out there could be technically only one basket ball. I'll be fixing this by only spawning the first and showing a warning if two are found.
Next step would be to allow using more than one basket ball. I don't know.

EDIT2: Okay, all fine :)

Don't forget to update your content pack and sv_curl_serverpackages cvar!
Meh.
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Postby Mr. Bougo » Wed Apr 01, 2009 7:21 pm

New version released!

note: this is *not* yet beta two. Beta 2 will be running on the stable 2.5 codebase, and should be available in a few weeks. It will have all the features from this beta 1.

It features a "major" gameplay update: a power bar that lets you control the ball's speed in basketball!

Changelog:
Code: Select all
b1r6: Apr 1, 2009
NEW Entity: ball_fault, goal that causes own-goals only
NEW Entity: ball_bound, same as fault but no point is given, the ball is just returned
NEW The 4 goal-like entities accept a new spawnflag, GOAL_TOUCHPLAYER, that makes ball carrier drop the ball when it touches the trigger
NEW Power bar for throwing in basketball! :D
FIX Multiple basket balls are supported
FIX Shadow from the basketball when carried was ugly
FIX Stuff in the scoring
FIX Logs weren't complete
FIX Wrong entities.def description
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