Nexball Recoded, Beta 2 (for Nexuiz 2.5) !

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Postby Mr. Bougo » Thu Apr 02, 2009 6:37 am

Umh, there are a few bugs in there, sorry :p
I'll have to release b1r6_2 soon, so this is actually playable.

Please note that this release is more like a test, the cvars aren't definite (the power meter goes from 0.5 to 1.5 times the original speed, I plan to make it something like 0.2 to 1.1 or 1.2)
Meh.
Mr. Bougo
Keyboard killer
 
Posts: 760
Joined: Mon Sep 10, 2007 3:29 pm

Postby Mr. Bougo » Thu Apr 09, 2009 8:01 am

Okay, there we go!

I'm skipping b1r6_2, here is the Beta 2! It runs on the stable 2.5 codebase, so it is compatible with 2.5 installations.

Code: Select all
b2r0: Apr 09, 2009
    2.5 tag release

b1r6_2: Not released
FIX Spectators see the power meter
FIX Meter "stuck" when shooting on a wall
FIX Weapon "frozen" when using the meter and having the ball stolen


Links are updated in the first post.
Meh.
Mr. Bougo
Keyboard killer
 
Posts: 760
Joined: Mon Sep 10, 2007 3:29 pm

Postby esteel » Thu Apr 09, 2009 11:52 am

I'll see to get a nexball server running on the DCC servers :)
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby Mr. Bougo » Sun Apr 12, 2009 8:18 am

esteel wrote:I'll see to get a nexball server running on the DCC servers :)


w00t

You know where to annoy me to set it up if it somehow fails uh.
Oh, btw, I updated the docs on OUNS, they should be all fine now.

I'll keep developing the mod on the 2.5 tag, and will update it on svn in background as well. My releases will only include the tag version, but I can give away trunk-based versions as well on demand :)
It will be easier to organize myself that way...
Meh.
Mr. Bougo
Keyboard killer
 
Posts: 760
Joined: Mon Sep 10, 2007 3:29 pm

Postby esteel » Sun Apr 12, 2009 3:24 pm

Should be up and running now: delight.vapor.com:26009
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby Mr. Bougo » Wed Apr 22, 2009 7:00 pm

Meh.
Mr. Bougo
Keyboard killer
 
Posts: 760
Joined: Mon Sep 10, 2007 3:29 pm

Postby FruitieX » Wed Apr 22, 2009 7:13 pm

YaaaaaaaaaaaY! :D
FruitieX
Keyboard killer
 
Posts: 588
Joined: Mon Nov 13, 2006 4:47 pm
Location: Finland

Postby halogene » Wed Apr 29, 2009 7:22 am

esteel wrote:Should be up and running now: delight.vapor.com:26009

Amazing! Yesterday I found the DCC Nexball server and, having been curious about this mod already for a while, immediately joined the server. And guess what: I fell in love with this mod. I had so much fun, you woulnd't believe it. This is exatly the sort of silly thing that matches my deranged sense of humor.

Thank you for putting up a public server, esteel!

And thank you Mr.Bougo (and everybody else that worked with you on this mod) for creating such a fabulous fun-mod!
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
<Lee Vermeulen>:
<Community>: http://www.xonotic.org
halogene
Alien trapper
 
Posts: 465
Joined: Fri Jun 20, 2008 8:31 am
Location: http://www.xonotic.org

Postby C.Brutail » Wed Apr 29, 2009 9:50 am

Yesss! :D
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby Mr. Bougo » Thu Apr 30, 2009 6:53 am

Aww, thanks a load, halogene :D
And all of you too :D
Meh.
Mr. Bougo
Keyboard killer
 
Posts: 760
Joined: Mon Sep 10, 2007 3:29 pm

PreviousNext

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron