by PinkRobot » Mon May 04, 2009 9:09 am
All good points Ed, thanks for bringing them up.
Team Switch Oscilloscopes:
Yes there are a couple of players who keep switching to the team that appears to be winning at that moment. Probably the same that happens in all other public team based modes, but since Nexball at DCC and [NL] Nexball is most of the time 3 vs 3 this quickly becomes very annoying indeed. It just ruins the game for everyone (not just the losing team but also the ones on the winning team that still enjoy an even game).
So point 1 is: are there existing server side cvars that can restrict people hopping teams all the time? Is there an option that you can only switch to a team that has a lower score than the one you're in for example? This would still allow me and others to help out a losing team but prevent lamers from switching to the winning one.
Teammate Ball Stealing:
This is really annoying and should just be disabled completely I suppose. It will destroy The Trick at the volleyball map but that has been milked enough already ;] There's already a g_nexball_cvar for disallowing stealing from teammates iirc, so this would only need to be enabled on the servers.
Ball Spawn Cuddle Time:
This does not bother me too much, but I can see how it could bother someone. Maybe the respawn time could be shorter? At the moment every player has the time after a goal has been scored to get back to the middle and wait for the ball to spawn. Maybe instead of the 4 or 5 seconds it takes now it should just be 1 or 2 seconds in total before a ball is playable again. Then you either have to choose to wait in the middle or have to be very fast to be back in time.
That's about what I have to say about Ed's points, one final one for me is I think we should be looking at trying to find ways to encourage teamplay. Right now, especially in basketball mode, players will get a ball, ignore their teammates and try to score. Maybe the scoring system could hand out 'assist' points? I find it very enjoyable to defend, steal a ball, pass it to a teammate rushing up the field when he sees I have it and they score from it. Then the opponents not playing as a team are easily defeated as well. This is probably the next step in improving this mod imo and I will be thinking about this and I hope I can suggest logical improvements to Mrbougo.
Now with new shiny avatar.