Skybox problem

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Skybox problem

Postby Clueless Newbie » Tue Jan 20, 2009 10:52 am

Had to update to 10.5.6 a couple of weeks ago. This update hosed MacRadiant 1.4, so I had to reinstall it (packs first, of course). MacRadiant works fine, except for two things:

1: I get colored boxes instead of item models. No big deal.

2: q3map2 crashes during the LIGHT phase when compiling maps with a skybox entity. This is a huge problem. No more outdoor maps until this is fixed.

I'm currently using these switches:

-v
-subdivisions 32

BSP
-meta
-patchmeta

VIS
-fast
-saveprt

LIGHT
-deluxemap
-fast
-fastbounce
-faster
-bounce 8
-samples 8

The compilation log ends like this:

--- Radiosity (bounce 1 of 8) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6.../bin/sh: line 3: 1991 Segmentation fault "/Applications/MacRadiant 1.4.app/Contents/Resources/sw/radiant14/q3map2.ppc" -v -subdivisions 32 -light -fast -fastbounce -faster -deluxemap -bounce 8 -samples 8 -game quake3 -fs_basepath "/Volumes/Radiant/Quake3" "/Volumes/Radiant/Quake3/baseq3/maps/KozaBuildFolder/maps/Koza.map"

********************* LIGHT PHASE COMPLETED ********************

(the 8) is supposed to be 8 )), of course ;))


Any idea how to fix this?
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
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Postby esteel » Tue Jan 20, 2009 12:20 pm

Well generally speaking, you should try to switch to NetRadiant: http://forums.alientrap.local/viewtopic.php?t=3687
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Postby Clueless Newbie » Tue Jan 20, 2009 1:08 pm

esteel wrote:Well generally speaking, you should try to switch to NetRadiant: http://forums.alientrap.local/viewtopic.php?t=3687

Is there a mac version?
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Postby Alien » Tue Jan 20, 2009 7:46 pm

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Postby Clueless Newbie » Tue Jan 20, 2009 8:35 pm

Alien wrote:http://forums.alientrap.local/viewtopic.php?p=52398#52398

So basically, no there isn't one for OS X.
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Postby Alien » Tue Jan 20, 2009 8:37 pm

Unless you compile yourself (it shouldn't be hard) or someone who has a mac and has a compiled netradiant (like airscout) shares his binary.
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Postby Clueless Newbie » Tue Jan 20, 2009 9:22 pm

Alien wrote:Unless you compile yourself (it shouldn't be hard) or someone who has a mac and has a compiled netradiant (like airscout) shares his binary.

Yeah, I think I might be able to compile it, if it's as easy as that thread indicates. However:

somebody in that thread wrote: I've seen only one serious issue with usability: attempting to place a MD3 model in a map or opening a map with a model already in it will crash the application.


Crashes when you put models in maps? That kinda makes it useless to me. B/
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