1: I get colored boxes instead of item models. No big deal.
2: q3map2 crashes during the LIGHT phase when compiling maps with a skybox entity. This is a huge problem. No more outdoor maps until this is fixed.
I'm currently using these switches:
-v
-subdivisions 32
BSP
-meta
-patchmeta
VIS
-fast
-saveprt
LIGHT
-deluxemap
-fast
-fastbounce
-faster
-bounce 8
-samples 8
The compilation log ends like this:
--- Radiosity (bounce 1 of

--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6.../bin/sh: line 3: 1991 Segmentation fault "/Applications/MacRadiant 1.4.app/Contents/Resources/sw/radiant14/q3map2.ppc" -v -subdivisions 32 -light -fast -fastbounce -faster -deluxemap -bounce 8 -samples 8 -game quake3 -fs_basepath "/Volumes/Radiant/Quake3" "/Volumes/Radiant/Quake3/baseq3/maps/KozaBuildFolder/maps/Koza.map"
********************* LIGHT PHASE COMPLETED ********************
(the


Any idea how to fix this?