GtkRadiant - Player start point

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GtkRadiant - Player start point

Postby dr1985 » Sun Mar 08, 2009 4:45 am

Sorry these are such noob questions, but I have searched on here and cant find the answer.

1. For some reason my player start point no matter what I put in my map is always LMS. I want my map to be deathmatch, but when I place info_player_deathmatch its still LMS. Did I accidentally mess up my settings or something?

2. My lighting looks unnatural because have just been placing a light entity by my light brushes that I make. I saw on some tutorial that you need to use a target position, but when I do that my map suddenly will be really dark...I also noticed the lightgrid in common, but not sure what that does. Is there a simple answer to this?
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Postby morfar » Sun Mar 08, 2009 10:52 am

1. Not 100% sure. But this may be because the auto-generated .mapinfo file is set to LMS only.
You can find the auto-generated mapinfo in nexuiz/data/data/maps/[youmapname].mapinfo
Move that file to nexuiz/data/maps/[yourmapname].mapinfo instead.
Now you need to edit the file, read about mapinfo and more topics in mapping.txt.

2. I don't know what light brushes is. Do you mean lighting by shader?
Those do not need a target position. But if you need a spotlight you can create a normal light entity and make that target an info_null entity.
Maps mostly get lighting by the sky. It's an easy way to add light in a map :)
But cool maps also have interesting lightning by spotlights, electronics, neon etc.
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Postby divVerent » Sun Mar 08, 2009 10:59 am

mapping.txt wrote:Also, note the "has weapons" line. If this line is not there (which happens if
the map contains no weapon entities other than the Nex), the map will run in
MinstaGib only and not be shown in the menu normally. So if you look for your
map and don't find it, add "has weapons" to the mapinfo file, and make sure you
have weapon entities placed.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby dr1985 » Sun Mar 08, 2009 5:32 pm

1. Fixed Thank you so much! That file was very useful.

2. What I mean more specifically is if I made a brush, and applied a texture that looked like a light to it, by itself it isnt a light, so I place a light entity by it to make it look like the brush is projecting light from the ceiling to the floor, or in some other direction. How do you create brushes to look like they are emitting light?

Is there a good tutorial on adding different kinds of lights to a room?

Thanks!
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