Hello,
I recently released a gui front end tool that works as a connector between the level designer and the map compiler. I have plans to incorporate nexuiz into the tool, but I have been having issues with some of the switches that are passed and getting the map texture and shader data the compile correctly. I need to know a few details about how you compile a map built for nexuiz. You can read more here if you would like to know more about the project.
What I need to know. Some of this I think I know the correct answer but I would rather double check from those who know for sure.
-buildoptions = -meta -vis -fast -light -fastest -super 2 -filter -bounce 8 .. any others specific to nexuiz?
-game = gametype = ?
-fs_game = fsgametype = ?
-fs_basepath = engine path = ?
-default map path = ?
When compiling a bot file is there any other switches that are needed besides -bsp2aas?
Any other option or custom switches that are used or passed?
Many thanks for your time I appreciate it very much.