[Textures] TRaK5 texture set

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[Textures] TRaK5 texture set

Postby TRaK » Sun Mar 29, 2009 6:28 am

Here's a set of futuristic environment textures I've been working on for the past few months, for Quake2world. Most textures are 512x, and they all have accompanying normal/bump maps that were baked from high-res models. Some specular maps are included, but there are many missing, and they are completely untested, because quake2world doesn't use any.

There's around 45 different textures, many of which are available in 5 different colours, for a total around 150 or so.

Download Nexuiz-specific pack: http://trak.mercenariesguild.net/files/ ... adiant.zip (Thanks Alien_I_)

(Original download: http://trak.mercenariesguild.net/files/ ... xtures.zip )

The pack is under an MIT license. The source files are available here: http://trak.mercenariesguild.net/files/trak5-src.zip
Please look at the readme for more specifics.

And here's a few screenshots of the textures at work in Quake2world:
ImageImage
ImageImage

I'll probably add to this pack later, but I figured I might as well put it out there seeing as I won't have much time to work on it for the next couple months.

Enjoy :)
Last edited by TRaK on Mon Apr 20, 2009 11:31 pm, edited 1 time in total.
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Postby tundramagi » Sun Mar 29, 2009 6:54 am

Wow looks nice. That level reminds me of some of the old tech style sonic the hegehog levels. Real good work :D
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Postby speaker » Sun Mar 29, 2009 8:34 am

Hi,

These texture look great. Good work!

Q: May we use your textures as a source in our Q3A replacement texture pack? Here is a reference thread in case you have not seen our pack:

http://quake3world.com/forum/viewtopic.php?f=7&t=40028

Our pack is distributed under the GPL version 2. AFAIK the MIT license is compatible with the GPL.
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Postby TRaK » Sun Mar 29, 2009 1:51 pm

Yes, just make sure you read the license terms in the readme and comply with them.
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Postby tundramagi » Sun Mar 29, 2009 1:52 pm

Where can we DL that map?
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Postby tundramagi » Mon Mar 30, 2009 8:53 pm

http://www.trak.mercenariesguild.net/fi ... -trial.pak

Page not found :(
/me wants to try the map.
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Postby TRaK » Mon Mar 30, 2009 9:56 pm

http://www.trak.mercenariesguild.net/fi ... -trial.zip
Please refrain from modifying the map.
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Postby alien_I_ » Sun Apr 19, 2009 7:14 pm

nice work, respect!

here what I did to make textures work in netradiant (linux way):

$ unzip trak5-textures.zip # extracting archive
$ cd trak5/
$ rm *_nm.tga # remove normalmaps for quake2world

then, I used this shell-script to copy/rename normalmaps/specularmaps:

Code: Select all
#! /usr/bin/env bash

echo ""; echo "----------------------"; echo "PROCESSING ALL *[^abcdef].tga:"; echo ""
for i in *[^abcdef].tga; do cp -v normalmaps_+y/${i%%.tga}.tga ${i%%.tga}_norm.tga; done
for i in *[^abcdef].tga; do cp -v speculars/${i%%.tga}_s.tga ${i%%.tga}_gloss.tga; done

echo ""; echo "----------------------"; echo "PROCESSING ALL *a.tga:"; echo ""
for i in *a.tga; do cp -v normalmaps_+y/${i%%a.tga}.tga ${i%%.tga}_norm.tga; done
for i in *a.tga; do cp -v speculars/${i%%a.tga}_s.tga ${i%%.tga}_gloss.tga; done

echo ""; echo "----------------------"; echo "PROCESSING ALL *b.tga:"; echo ""
for i in *b.tga; do cp -v normalmaps_+y/${i%%b.tga}.tga ${i%%.tga}_norm.tga; done
for i in *b.tga; do cp -v speculars/${i%%b.tga}_s.tga ${i%%.tga}_gloss.tga; done

echo ""; echo "----------------------"; echo "PROCESSING ALL *c.tga:"; echo ""
for i in *c.tga; do cp -v normalmaps_+y/${i%%c.tga}.tga ${i%%.tga}_norm.tga; done
for i in *c.tga; do cp -v speculars/${i%%c.tga}_s.tga ${i%%.tga}_gloss.tga; done

echo ""; echo "----------------------"; echo "PROCESSING ALL *d.tga:"; echo ""
for i in *d.tga; do cp -v normalmaps_+y/${i%%d.tga}.tga ${i%%.tga}_norm.tga; done
for i in *d.tga; do cp -v speculars/${i%%d.tga}_s.tga ${i%%.tga}_gloss.tga; done

echo ""; echo "----------------------"; echo "PROCESSING ALL *e.tga:"; echo ""
for i in *e.tga; do cp -v normalmaps_+y/${i%%e.tga}.tga ${i%%.tga}_norm.tga; done
for i in *e.tga; do cp -v speculars/${i%%e.tga}_s.tga ${i%%.tga}_gloss.tga; done

echo ""; echo "----------------------"; echo "PROCESSING ALL *f.tga:"; echo ""
for i in *f.tga; do cp -v normalmaps_+y/${i%%f.tga}.tga ${i%%.tga}_norm.tga; done
for i in *f.tga; do cp -v speculars/${i%%f.tga}_s.tga ${i%%.tga}_gloss.tga; done


what it does, e.g. for texture set foo1a.tga, foo1b.tga, foo1c.tga (a,b,c: different colors for the same texture):
remove foo1a_nm.tga, foo1b_nm.tga, foo1c_nm.tga
copy normalmaps_+y/foo1.tga to foo1a_norm.tga, foo1b_norm.tga, foo1c_norm.tga
copy (if any) speculars/foo1_s.tga to foo1a_gloss.tga, foo1b_gloss.tga, foo1c_gloss.tga

all files reside in trak5/ directory, move/link it to data/textures/trak5 (or .nexuiz/data/textures/trak5 on linux) and you should see it in texture browser (trak5)
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Postby TRaK » Mon Apr 20, 2009 12:19 pm

Nice, good job :)

Any chance you could upload the new pack so I can mirror it on my website?


As a sidenote, here's a shot of the set which shows off some of the latest textures:
Image
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Postby alien_I_ » Mon Apr 20, 2009 7:18 pm

:)

Edit Ronan : http://91.121.200.104:8090/files/trak5- ... adiant.zip

hope, I didn't overlook something
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