fastweap.cfg / weapons_deadly (Alternate weapon config tha

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

fastweap.cfg / weapons_deadly (Alternate weapon config tha

Postby tundramagi » Tue Mar 31, 2009 10:53 pm

fastweap.cfg / weapons_deadly (Alternate weapon config that you can vcall from your server if you set it up.

Here is the config for the "weapons_deadly" command
on CAEthaver2's Nexuiz server.

The reason this setting was created was to have the weapons feel
"real": This is the damage they would do if they were actual weapons.
Most of them can kill in 1 or 2 shots. The diffrences in the weapons
are how they kill (how close you have to be, effectivness,etc)

If you want an "urban terror"/"truecombat eliete" feel to your nexuiz match, this weapon cfg will do it

Below is the stuff you need to put in your server.cfg
to have the weapons_deadly and weapons_normal commands working, also
directly below is some sample g_weaponreplace code, you don't need to
do anything with it by default (it exists so if you have weaponreplace on
you will know you have to add your settings there as when the weapons
commands run they exec weapons.cfg first and that clears all ////weapreplacements aswell)

It is suggested to add the command to your vcallable vote list for easy use.

Code: Select all
alias nexnexnex "g_weaponreplace_nex \"nex nex nex\""
alias standardweapreplace nexnexnex
alias weapons_normal "exec weapons.cfg; set g_ballistics_force_uzi_bulletconstant 115; set g_ballistics_force_shotgun_bulletconstant 50; set g_balance_crylink_primary_bounces 1; set g_balance_crylink_secondary_bounces 0; set g_balance_crylink_secondary_shots 7; set g_balance_crylink_primary_shots 4; standardweapreplace;"
alias weapons_deadly "exec weapons.cfg; set g_balance_crylink_primary_bounces 1; set g_balance_crylink_secondary_bounces 0; set g_balance_crylink_secondary_shots 7; set g_balance_crylink_primary_shots 4; set g_ballistics_force_uzi_bulletconstant 115; set g_ballistics_force_shotgun_bulletconstant 50; exec fastweap.cfg; standardweapreplace;"


Here is the latest cfg file:
https://cat2.optus.nu/nexuizserv/fastweap.cfg
http://cat2.optus.nu/nexuizserv/fastweap.cfg

Here is the current one as of today (incase the server's down for kernel upgrade)
put it in your server's data folder:

fastweap.cfg
Code: Select all
////Here is the config for the "weapons_deadly" command
////on CAEthaver2's Nexuiz server.
//
////The reason this setting was created was to have the weapons feel
////"real": This is the damage they would do if they were actual weapons.
////Most of them can kill in 1 or 2 shots. The diffrences in the weapons
////are how they kill
//
////You can do whatever you want with this file.
////No restrictions (I don't think this is even a copyrightable "work")
////--MikeeUSA--
//
////Below, commented out, is the stuff you need to put in your server.cfg
////to have the weapons_deadly and weapons_normal commands working, also
////directly below is some sample g_weaponreplace code, you don't need to
////do anything with it by default (it exists so if you have weaponreplace on
////you will know you have to add your settings there as when the weapons
////commands run they exec weapons.cfg first and that clears all ////weapreplacements aswell)
//
//alias nexnexnex "g_weaponreplace_nex \"nex nex nex\""
//alias standardweapreplace nexnexnex
//alias weapons_normal "exec weapons.cfg; set g_ballistics_force_uzi_bulletconstant 115; set g_ballistics_force_shotgun_bulletconstant 50; set g_balance_crylink_primary_bounces 1; set g_balance_crylink_secondary_bounces 0; set g_balance_crylink_secondary_shots 7; set g_balance_crylink_primary_shots 4; standardweapreplace;"
//alias weapons_deadly "exec weapons.cfg; set g_balance_crylink_primary_bounces 1; set g_balance_crylink_secondary_bounces 0; set g_balance_crylink_secondary_shots 7; set g_balance_crylink_primary_shots 4; set g_ballistics_force_uzi_bulletconstant 115; set g_ballistics_force_shotgun_bulletconstant 50; exec fastweap.cfg; standardweapreplace;"
//
////OK That is it, the rest is the settings :)

set g_balance_uzi_sustained_refire "0.05"
set g_balance_uzi_first_refire "0.1"
set g_balance_uzi_sustained_damage "25"
set g_balance_uzi_first_damage "25"
set g_balance_uzi_first_spread "0.007"
set g_balance_shotgun_primary_bullets "17"
set g_balance_shotgun_primary_force "90"
set g_balance_shotgun_secondary_bullets "17"
set g_balance_shotgun_primary_spread "0.06"
set g_balance_shotgun_secondary_spread "0.14"
set g_balance_shotgun_primary_force "90"
set g_balance_rocketlauncher_damage "250"
set g_balance_rocketlauncher_edgedamage "125"
set g_balance_grenadelauncher_primary_damage "100"
set g_balance_grenadelauncher_primary_edgedamage "60"
set g_balance_grenadelauncher_secondary_damage "100"
set g_balance_grenadelauncher_secondary_edgedamage "60"
set g_balance_nex_damage "300"
set g_balance_hagar_primary_damage "70"
set g_balance_hagar_secondary_damage "70"
set g_balance_crylink_primary_bounces "7"
set g_balance_crylink_primary_shots "6"
set g_balance_crylink_secondary_shots "11"
set g_balance_electro_primary_damage "110"
set g_balance_electro_secondary_damage "80"

set g_balance_seeker_missile_damage       60
set g_balance_seeker_missile_edgedamage   30
set g_balance_seeker_missile_radius       90
set g_balance_seeker_flac_damage       25
set g_balance_seeker_flac_edgedamage   20

set g_balance_hlac_primary_damage 33
set g_balance_hlac_secondary_damage 33

set g_balance_campingrifle_primary_damage 95
set g_balance_campingrifle_primary_headshotaddeddamage 260
set g_balance_campingrifle_secondary_force 10
set g_balance_campingrifle_primary_bulletconstant 480 //
set g_balance_campingrifle_secondary_refire 0.06
set g_balance_campingrifle_secondary_animtime 0.06
set g_balance_campingrifle_secondary_speed 30000
set g_balance_campingrifle_magazinecapacity 30
set g_ballistics_force_shotgun_bulletconstant 130
set g_ballistics_force_uzi_bulletconstant 245
set g_balance_campingrifle_secondary_ammo 2
set g_balance_campingrifle_primary_ammo 2

tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Postby tundramagi » Sat Apr 04, 2009 2:37 am

Has anyone tried this? What do you think? It's intended to allow nexuiz to feel, as an option, like some of the more "realistic" shooters in the weapon-damage area of gameplay.
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Postby Sepelio » Sat Apr 04, 2009 4:39 am

I remember you having this running on your server a while back or some such. I haven't ever had a look at it as it doesn't appeal to me but hopefully someone has.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
Sepelio
Forum addon
 
Posts: 1101
Joined: Tue Jun 27, 2006 7:57 pm
Location: Scotland

Postby tundramagi » Sat Apr 04, 2009 4:42 am

Sepelio wrote:I remember you having this running on your server a while back or some such. I haven't ever had a look at it as it doesn't appeal to me but hopefully someone has.


It's always available: vcall weapons_deadly
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm


Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron