Here is the config for the "weapons_deadly" command
on CAEthaver2's Nexuiz server.
The reason this setting was created was to have the weapons feel
"real": This is the damage they would do if they were actual weapons.
Most of them can kill in 1 or 2 shots. The diffrences in the weapons
are how they kill (how close you have to be, effectivness,etc)
If you want an "urban terror"/"truecombat eliete" feel to your nexuiz match, this weapon cfg will do it
Below is the stuff you need to put in your server.cfg
to have the weapons_deadly and weapons_normal commands working, also
directly below is some sample g_weaponreplace code, you don't need to
do anything with it by default (it exists so if you have weaponreplace on
you will know you have to add your settings there as when the weapons
commands run they exec weapons.cfg first and that clears all ////weapreplacements aswell)
It is suggested to add the command to your vcallable vote list for easy use.
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alias nexnexnex "g_weaponreplace_nex \"nex nex nex\""
alias standardweapreplace nexnexnex
alias weapons_normal "exec weapons.cfg; set g_ballistics_force_uzi_bulletconstant 115; set g_ballistics_force_shotgun_bulletconstant 50; set g_balance_crylink_primary_bounces 1; set g_balance_crylink_secondary_bounces 0; set g_balance_crylink_secondary_shots 7; set g_balance_crylink_primary_shots 4; standardweapreplace;"
alias weapons_deadly "exec weapons.cfg; set g_balance_crylink_primary_bounces 1; set g_balance_crylink_secondary_bounces 0; set g_balance_crylink_secondary_shots 7; set g_balance_crylink_primary_shots 4; set g_ballistics_force_uzi_bulletconstant 115; set g_ballistics_force_shotgun_bulletconstant 50; exec fastweap.cfg; standardweapreplace;"
Here is the latest cfg file:
https://cat2.optus.nu/nexuizserv/fastweap.cfg
http://cat2.optus.nu/nexuizserv/fastweap.cfg
Here is the current one as of today (incase the server's down for kernel upgrade)
put it in your server's data folder:
fastweap.cfg
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////Here is the config for the "weapons_deadly" command
////on CAEthaver2's Nexuiz server.
//
////The reason this setting was created was to have the weapons feel
////"real": This is the damage they would do if they were actual weapons.
////Most of them can kill in 1 or 2 shots. The diffrences in the weapons
////are how they kill
//
////You can do whatever you want with this file.
////No restrictions (I don't think this is even a copyrightable "work")
////--MikeeUSA--
//
////Below, commented out, is the stuff you need to put in your server.cfg
////to have the weapons_deadly and weapons_normal commands working, also
////directly below is some sample g_weaponreplace code, you don't need to
////do anything with it by default (it exists so if you have weaponreplace on
////you will know you have to add your settings there as when the weapons
////commands run they exec weapons.cfg first and that clears all ////weapreplacements aswell)
//
//alias nexnexnex "g_weaponreplace_nex \"nex nex nex\""
//alias standardweapreplace nexnexnex
//alias weapons_normal "exec weapons.cfg; set g_ballistics_force_uzi_bulletconstant 115; set g_ballistics_force_shotgun_bulletconstant 50; set g_balance_crylink_primary_bounces 1; set g_balance_crylink_secondary_bounces 0; set g_balance_crylink_secondary_shots 7; set g_balance_crylink_primary_shots 4; standardweapreplace;"
//alias weapons_deadly "exec weapons.cfg; set g_balance_crylink_primary_bounces 1; set g_balance_crylink_secondary_bounces 0; set g_balance_crylink_secondary_shots 7; set g_balance_crylink_primary_shots 4; set g_ballistics_force_uzi_bulletconstant 115; set g_ballistics_force_shotgun_bulletconstant 50; exec fastweap.cfg; standardweapreplace;"
//
////OK That is it, the rest is the settings :)
set g_balance_uzi_sustained_refire "0.05"
set g_balance_uzi_first_refire "0.1"
set g_balance_uzi_sustained_damage "25"
set g_balance_uzi_first_damage "25"
set g_balance_uzi_first_spread "0.007"
set g_balance_shotgun_primary_bullets "17"
set g_balance_shotgun_primary_force "90"
set g_balance_shotgun_secondary_bullets "17"
set g_balance_shotgun_primary_spread "0.06"
set g_balance_shotgun_secondary_spread "0.14"
set g_balance_shotgun_primary_force "90"
set g_balance_rocketlauncher_damage "250"
set g_balance_rocketlauncher_edgedamage "125"
set g_balance_grenadelauncher_primary_damage "100"
set g_balance_grenadelauncher_primary_edgedamage "60"
set g_balance_grenadelauncher_secondary_damage "100"
set g_balance_grenadelauncher_secondary_edgedamage "60"
set g_balance_nex_damage "300"
set g_balance_hagar_primary_damage "70"
set g_balance_hagar_secondary_damage "70"
set g_balance_crylink_primary_bounces "7"
set g_balance_crylink_primary_shots "6"
set g_balance_crylink_secondary_shots "11"
set g_balance_electro_primary_damage "110"
set g_balance_electro_secondary_damage "80"
set g_balance_seeker_missile_damage 60
set g_balance_seeker_missile_edgedamage 30
set g_balance_seeker_missile_radius 90
set g_balance_seeker_flac_damage 25
set g_balance_seeker_flac_edgedamage 20
set g_balance_hlac_primary_damage 33
set g_balance_hlac_secondary_damage 33
set g_balance_campingrifle_primary_damage 95
set g_balance_campingrifle_primary_headshotaddeddamage 260
set g_balance_campingrifle_secondary_force 10
set g_balance_campingrifle_primary_bulletconstant 480 //
set g_balance_campingrifle_secondary_refire 0.06
set g_balance_campingrifle_secondary_animtime 0.06
set g_balance_campingrifle_secondary_speed 30000
set g_balance_campingrifle_magazinecapacity 30
set g_ballistics_force_shotgun_bulletconstant 130
set g_ballistics_force_uzi_bulletconstant 245
set g_balance_campingrifle_secondary_ammo 2
set g_balance_campingrifle_primary_ammo 2