Nexuiz classbased-mod code finally available

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Postby esteel » Wed Apr 08, 2009 8:47 am

if (stringVariable == "medic")

...........

I guess its more a problem with the loading or the order of loading the file.. Would be quite strange if Psychcf releases something that does not even work for him... so i just assume the mod itself DOES work, so why spamming around with 'oh i have no idea but ... confusing/wrong stuff'
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby tundramagi » Wed Apr 08, 2009 3:26 pm

esteel wrote:if (stringVariable == "medic")

...........

I guess its more a problem with the loading or the order of loading the file.. Would be quite strange if Psychcf releases something that does not even work for him... so i just assume the mod itself DOES work, so why spamming around with 'oh i have no idea but ... confusing/wrong stuff'


If it works, after some more development, can it be added to development svn (aslong as it doesn't break anything). It allready has the mutator button and all that. Once in svn other peeps can help work on fleshing out the classes and more easily help code the rest of the features?
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Postby Psychcf » Wed Apr 08, 2009 6:55 pm

The mod worked at the time I wrote it, most of the bugs are a result of conflicts from SVN updates. I'm going to be able to work these bugs out for the remainder of this week, and next week as well, since I'm on vacation from school. The bugs should be pretty easy to smooth out though.
Psychcf
Forum addon
 
Posts: 1554
Joined: Sun Dec 03, 2006 11:38 pm
Location: NY, USA

Postby [-z-] » Wed Apr 08, 2009 7:55 pm

cool, sounds good.
[-z-]
Site Admin and Nexuiz Ninja
 
Posts: 1794
Joined: Mon Nov 13, 2006 12:20 am
Location: Florida

Postby Flying Steel » Fri May 08, 2009 11:12 pm

A class-based mutator being coded for Nexuiz is very exciting news, it is something I have wanted badly since I started playing Nexuiz back at the 2.3 release. I sincerely hope progress on it will continue to come along.

Can this mutator assign different movement physics to different classes, so that one class can be faster than another, jump with more force, come with a jetpack, etc? Or does it affect spawning weapons and health/armor values exclusively?
Flying Steel
Keyboard killer
 
Posts: 623
Joined: Fri May 08, 2009 9:13 pm

Postby C.Brutail » Fri May 08, 2009 11:51 pm

Team:Nexuiz deja-vu ;)
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby tundramagi » Wed May 13, 2009 3:19 pm

Is this going anywhere. Is there any new code resolving the issues? Can it be gotten to a functional state where it can be merged into svn and then the code can be more accessable to development by other devs and svn users?
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Postby CrazyClone » Wed May 13, 2009 10:01 pm

Are we going to use this for Nexuiz TF? Also, which server has this as default?
Image
CrazyClone
Alien
 
Posts: 127
Joined: Thu Jul 10, 2008 7:38 am

Postby Psychcf » Wed May 13, 2009 11:00 pm

CrazyClone wrote:Are we going to use this for Nexuiz TF? Also, which server has this as default?


Right now I have to tweak it, so it doesn't have a server yet. We'll probably be using it for Nexuiz TF, provided that it's integrated into nexuiz rather then a separate mod.
Psychcf
Forum addon
 
Posts: 1554
Joined: Sun Dec 03, 2006 11:38 pm
Location: NY, USA

Postby tundramagi » Fri May 15, 2009 2:25 am

Can you get the mutator in SVN?
It is _awsome_ that you can use it with ALL gametypes.
(Nex TF should be a mutator).
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

PreviousNext

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron