Nexuiz classbased-mod code finally available

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Postby Psychcf » Fri May 15, 2009 3:33 am

tundramagi wrote:Can you get the mutator in SVN?
It is _awsome_ that you can use it with ALL gametypes.
(Nex TF should be a mutator).


Yup, that's the plan (my plan, at least). I just need to find the time to fix the bugs, and add in some more code for the weapons and stuff. Now that my IB Exams are over, I'm hoping that I'll find some time to do so (since regents exams are a joke compared to IB).
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Postby tundramagi » Thu May 21, 2009 5:32 am

Can you bump this code into svn.
Bump.
Bump.
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Postby Mr. Bougo » Thu May 21, 2009 8:54 am

If it's stll WIP, it can't really enter as a community contribution, duh.
It's better to have a nicely integrated and working code before merging anything coming from the "outside", or else tons of unfinished work would enter the svn at the same time, it would be impossible to deal with.
Meh.
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Postby Psychcf » Thu Jun 18, 2009 8:55 pm

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