mikeeusa, this compile is taking forever!

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mikeeusa, this compile is taking forever!

Postby [-z-] » Sun Apr 12, 2009 9:51 pm

I'm trying to compile my remix of your map and it seems to be freeze here everytime. It reports "Connection closed." in NetRadiant, but in my terminal it's just stopping where I paste below.

Code: Select all
--- CreateLights ---
Sun: textures/castlebunker/greatestwallorange_skybox
    87408 point lights
        0 spotlights
   687432 diffuse (area) lights
        1 sun/sky lights
--- SetupEnvelopes (fast) ---
   445175 total lights
   329666 culled lights



I try out the map and the lighting is crap so it's clearly not compiling properly. Is it just going to take a really long time or and I'm doing something wrong?

I followed your compile instructions in the readme.


http://z.nexuizninjaz.com/maps/alpha/ninja_run_1.map
http://z.nexuizninjaz.com/maps/alpha/ninja_run_1.bsp


maps only ~60% done but I want to put a properly lighted version out there to play with.




EDIT: I've tried all sorts of compile options and it's not compiling with light, what the hell am I doing wrong?


looks like this every time
Image
[-z-]
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Postby [-z-] » Mon Apr 13, 2009 1:27 am

I increased the samplesize and it compiled. You can check it out on nns race
[-z-]
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Postby jal » Mon Apr 13, 2009 2:09 pm

In big open maps like this one what takes that huge time is usually the light grid. Doubling the lightgrid size should make the compile fast again. Taking up empty space with sky brushes where they aren't reachable (in short, making the sky box as small as possible) helps a lot.
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Postby tundramagi » Sat Apr 18, 2009 7:18 am

You can also increase the _blocksize to speed things up alot. Look at alot of my larger maps to see this.
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