Offical hosting for community files and tutorials. :?:

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Offical hosting for community files and tutorials. :?:

Postby ihsan » Mon Apr 13, 2009 3:29 am

I made a blender 3D template from a ZYM file and have all the various exporter scripts which are needed to edit nexuiz in Blender 3D.
Over the years I have collected the scripts and patches which work.
For the record you CAN make a fully custom playermodel, with custom animations with only opensource software.
I don't want to use my personal hosting for my collection of tools so I was wondering if there was a permanent place where useful editing files and utils can be stashed. Something like Nexuizninjas' picture server but for other kinds of files. I know there are security issues with this kind of thing but I think it's kinda important.
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Postby timotity » Mon Apr 13, 2009 3:02 pm

you can inject a rar file in a jpeg :P
jk
but you can use filefront
how do you open zym in blender btw :?
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Postby Grasshopper » Mon Apr 13, 2009 3:42 pm

You could talk to [-z-] about an account to upload to . example http://z.nexuizninjaz.com/
Master ? Do you call me Grasshopper because I am cunning and stealthy?
NO ! Because you are Ugree , Rike insect !
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Postby ihsan » Mon Apr 13, 2009 4:22 pm

epicgoo wrote:how do you open zym in blender btw :?

forq3 (i think) made a really good importer which, like everything else, can be found somewhere in this forum. I want to package my script collection so all editors can quickly get up and running in Blender.

Useful script list (will link later)

ZYM import http://tremx.googlecode.com/files/zym_import_035.zip
radiant MAP exporter (comes with blender!)
Nexuiz Weapon exporter (by me, kinda)
Nexuiz SMD exporter (with animation export!)
SMD import
Xreal Scripts (MD3 export/import, MD5 etc) http://svn.sourceforge.net/viewvc/xreal/trunk/xreal/blender/
UnreaL Static Mesh export (USM_Export) which actually is an ASE export: http://www.cs.albany.edu/~sdc/CSI110/AliceBlenderModelMaking/AliceExampleFiles/USM_Export_1.1.py

Untested SMD exporter: http://hagger.rbi.informatik.uni-frankfurt.de/~rpolzer/nexuiz/hl2_smd_mesh_export-multimesh.py

AT THIS TIME YOU CAN EDIT ANYTHING IN NEXUIZ USING ONLY OPENSOURCE SOFTWARE. Maps, weapon models, textures, QuakeC and even player models. Shouldn't we have an unofficial editing suite?
Last edited by ihsan on Mon Apr 13, 2009 8:06 pm, edited 2 times in total.
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Postby MC SE7EN » Mon Apr 13, 2009 7:50 pm

ihsan wrote:
epicgoo wrote:how do you open zym in blender btw :?

forq3 (i think) made a really good importer which, like everything else, can be found somewhere in this forum. I want to package my script collection so all editors can quickly get up and running in Blender.

Useful script list (will link later)

ZYM import
radiant MAP exporter (comes with blender!)
Nexuiz Weapon exporter (by me, kinda)
Nexuiz SMD exporter (with animation export!)
SMD import
Xreal MD3 export/import
UnreaL Static Mesh export (USM_Export) which actually is an ASE export

AT THIS TIME YOU CAN EDIT ANYTHING IN NEXUIZ USING ONLY OPENSOURCE SOFTWARE. Maps, weapon models, textures, QuakeC and even player models. Shouldn't we have an unofficial editing suite?


No, we should have an official editing suite. :D I'd personally love that.

btw, which OS does this stuff run on? or does it all run inside blender?
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Postby timotity » Mon Apr 13, 2009 10:16 pm

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Postby MC SE7EN » Tue Apr 14, 2009 3:14 am

epicgoo wrote:http://www.moddb.com/games/quake-iii-arena/downloads/blender-md3-import-export-tool
hmmm


cant get it to work...script error. check console..i put in the proper directory..ive added .py files before without a problem...thats disappointing...
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Postby timotity » Tue Apr 14, 2009 8:07 am

MC SE7EN wrote:
epicgoo wrote:http://www.moddb.com/games/quake-iii-arena/downloads/blender-md3-import-export-tool
hmmm


cant get it to work...script error. check console..i put in the proper directory..ive added .py files before without a problem...thats disappointing...

what is the error? it works for me
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Postby Alien » Tue Apr 14, 2009 8:37 pm

Use div's md3 exporter. It's fixed.
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Postby timotity » Tue Apr 14, 2009 8:43 pm

Alien wrote:Use div's md3 exporter. It's fixed.

he has one?
I think the one I linked is used by openarena so it must work
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