Making A Playermodel With JUST BLENDER

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Postby ihsan » Wed Jul 22, 2009 1:11 pm

toneddu2000 wrote:I think there's a lot of confusion about exporting zym's. I found somewhere(really, I can't remember where I downloaded! :D ) a script created by f0rqu3 that selects player and exports directly from blender in zym format!
It seems to work so my question is: is even necessary to use zmodel? Is not simpler just export player with this script?Masters please answer :D


No it doesn't work. f0rqu3 abandoned the zym exporter. It is not beyond me to complete the zym exporter but there is the question of the nexuiz-specific data in zym files, namely, animation framerates and looping.
The current workflow allows for zym export (compiling with zmodel) or dpm export (compiling with dpmodel). There are other benefits like keeping the animations separate from the mesh.
If, however, you ABSOLUTELY NEED a one button method for making zyms out of blender I guess I could devote a few weeks to making that a reality.
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Postby [-z-] » Wed Jul 22, 2009 3:02 pm

ihsan wrote:however, you ABSOLUTELY NEED a one button method for making zyms out of blender I guess I could devote a few weeks to making that a reality.


Please do, the Nexuiz modeling community desperately needs this. There are many people whom have expressed interest but soon burn out with all the complications in formats.
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Postby toneddu2000 » Wed Jul 22, 2009 10:55 pm

Thank you ihsan for the quick reply, in reality, I could live without an "all in one button script" :D , but maybe for the rest of the community the export procedure seems too complicate. I'm very curious about keeping the animations separated from the mesh. This means maybe that I could realize a model in static pose with a standard name skeleton bones (for example all the legs called leg_sx01,leg_dx01 and so on) and use all the other files for the animations(a file called "idle" consists only of a skeleton looping an idle animation)? Or I misunderstood? This could be VERY time saving because if someone, someday says:the idle anymation is too short, or too long, the only thing to do is to change loop animation file and reconpile all models in a sec!
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Postby ihsan » Thu Jul 23, 2009 3:10 am

There are basically two kinds of smds: Mesh and animation. Mesh is the geometry and skeleton while Animation is a frame-by-frame set of poses.
The smd exporter can export both kinds.
To make a zym, zmodel needs 3 things: A mesh smd, some animation smds and a config file to say which animation is which (explained above).

To be honest after the first time I exported the animations (from an imported zym) I never had to touch them or my config-zym.txt again. As I modelled, I just updated the mesh smd and recompiled.
When I made a new idle animation (because the normal one does some weird bending in the right calf which always bugged me) I simply exported it to a new smd and changed config-zym.txt to use that animation instead.

In fact, adding a melee animation to all the characters in the game should be easy since many of them use the same bones. Import their meshes, and as long as their bones match, we can recompile with the same set of animations + melee.
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Postby toneddu2000 » Thu Jul 23, 2009 9:17 pm

ok, thanks! Now it's clear for me! So, maybe the best way is to import a zym file and use its skeleton. The only thing that makes me confused is a probable bug that happens when I import a model. Always, at least two animations are extended so I've to resize them but I don't know their correct timing. Do you know how it could happen?
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Postby FruitieX » Fri Jul 24, 2009 8:23 am

[-z-] wrote:
ihsan wrote:however, you ABSOLUTELY NEED a one button method for making zyms out of blender I guess I could devote a few weeks to making that a reality.


Please do, the Nexuiz modeling community desperately needs this. There are many people whom have expressed interest but soon burn out with all the complications in formats.


Yes, that would be really great.
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Postby Flying Steel » Fri Jul 24, 2009 2:13 pm

FruitieX wrote:
[-z-] wrote:
ihsan wrote:however, you ABSOLUTELY NEED a one button method for making zyms out of blender I guess I could devote a few weeks to making that a reality.


Please do, the Nexuiz modeling community desperately needs this. There are many people whom have expressed interest but soon burn out with all the complications in formats.


Yes, that would be really great.


I agree, as long as we use this 3D format, such an easy to use blender-to-nexuiz exporter would be a big help.
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