Dear people who make the maps,

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Dear people who make the maps,

Postby ☃ (snowman) » Thu Apr 16, 2009 10:41 pm

Dear people who make the maps,
If you are considering using both the nex and the rifle in your next map, stop for a moment and think "should I do this?". Most of the time, the nex is far better than the rifle (even considering the trail the nex leaves). Having both makes the rifle seem out of place.

PS: This might be the wrong place to complain but I think it should be said.
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Postby Mr. Bougo » Fri Apr 17, 2009 7:30 am

The camping rifle was made to replace the nex as it is *weaker* on bigger maps, i.e. it is quite inaccurate at long ranges.

With a nex and a proper zoom configuration, one can shoot someone else from one side of the map to the other just as easily as close-range. That can't be done with the crifle.

But you're indeed right. Putting BOTH weapons on the map is a very bad idea. And the nex can still find its use in some maps.
Meh.
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Postby esteel » Fri Apr 17, 2009 9:21 am

Well the rifle does not have to be weaker. Its hitscan as is the nexgun and the headshot does MORE damage then a nexshot. Its just harder to use at a distance because the bullet does an arc due to gravity. Also the rifle can easily be used at close range because primary refire time is lower then the nex AND secondary firemode was made for close range. In capable hands the rifle can be stronger then the nex..
Both work a bit differently but i see no reason to NOT have both in a map.
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Postby alpha » Fri Apr 17, 2009 10:03 am

... I thought there were no ballistics for CR? Or at least it felt so in later svn builds
quit for good
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Postby sev » Fri Apr 17, 2009 11:06 am

Somehow I don't follow your logic. CR shouldn't be included because the Nex is stronger (or the other way around).
But that would also mean that one shouldn't use the grenade launcher (weaker than electro (depending on usage, like with any other comparison of weapons) ), the machine gun (weaker then HLAC), or hagar (weaker than RL/Seeker)...
Or only include the MinstaNex, that's the strongest of all, and ending up with a Minsta only map.
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Postby esteel » Fri Apr 17, 2009 11:19 am

All BULLETS (mg, sg, rifle) are hitscan-ballistic in 2.5.. meaning they are curved = affected by gravity but still hit in an instant.

There was a time in svn before 2.5 when they were real-ballistic (non-hitscan thus not antilagged but able to travel thru portals)

The effect of gravity however depends on the gun.. for the rifle its the least thus its harder to notice it as it hardly bends. Further bullets can pierce players and walls up to a certain thickness, again depending on the gun. The shotgun is the weakest, it can't even penetrate players :P
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Postby ihsan » Fri Apr 17, 2009 1:26 pm

There are a bunch of mapping tutorials out there but there is no good advice on weapon placement for nexuiz. Maybe the wider discussion should be what is good and bad weapon placement in nexuiz specifically. I don't have access to test servers to tweak my weapon placement so I just spread them out and hope for the best. I certainly need some advice in this and can't seem to find any. Comments welcome.
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Postby Bundy » Fri Apr 17, 2009 3:00 pm

ihsan wrote:There are a bunch of mapping tutorials out there but there is no good advice on weapon placement for nexuiz. Maybe the wider discussion should be what is good and bad weapon placement in nexuiz specifically. I don't have access to test servers to tweak my weapon placement so I just spread them out and hope for the best. I certainly need some advice in this and can't seem to find any. Comments welcome.


If you are working on 1v1 maps right now, you can find the answer here. I am a bit busy these days, so I am not that active with this project nor in IRC. But this will change soon
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Postby Sepelio » Fri Apr 17, 2009 6:29 pm

Generally I try not to lump every good weapon in one spot. In Effluent this was done by having the nex/RL on opposite sides of the map.

Also its nice to have some ammo nearby, but not right next to the weapon. Have the player look for ammo, then have it maybe lead on to some armour/health shards and then so on to more goodies.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby ☃ (snowman) » Fri Apr 17, 2009 9:30 pm

esteel wrote:Well the rifle does not have to be weaker. Its hitscan as is the nexgun and the headshot does MORE damage then a nexshot. Its just harder to use at a distance because the bullet does an arc due to gravity. Also the rifle can easily be used at close range because primary refire time is lower then the nex AND secondary firemode was made for close range. In capable hands the rifle can be stronger then the nex..
Both work a bit differently but i see no reason to NOT have both in a map.


sev wrote:Somehow I don't follow your logic. CR shouldn't be included because the Nex is stronger (or the other way around).
But that would also mean that one shouldn't use the grenade launcher (weaker than electro (depending on usage, like with any other comparison of weapons) ), the machine gun (weaker then HLAC), or hagar (weaker than RL/Seeker)...
Or only include the MinstaNex, that's the strongest of all, and ending up with a Minsta only map.


I'll clarify. I'm not saying the nex is always better. Although in most maps that use both, the rifle might as well not spawn. Most maps simply aren't made in a way that using both makes sense. What I'm asking for the map makers to put in more consideration when they are using both.
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