Dear people who make the maps,

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby tZork » Sat Apr 18, 2009 4:29 am

if this is abt the particular situation nex / rifle on any map, then its odd idea imo. otoh there certainly is a point in not just throwing every gun into every map.

from a pure potential damage perspective the rifle is massively better then the nex. 160 (iirc) and less half the refire. at least for 8 shots.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby tundramagi » Sat Apr 18, 2009 6:02 am

Most of my newermaps have both. I put both (well I put all weapons usually) so peeps can use their most favorite weapon. I try to spread them out though.

All my maps suck though.
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Postby Mr. Bougo » Sat Apr 18, 2009 7:01 am

Can all of you guys exploit the CR's power as easily as the nex' ???

Of course it can make more damage, but you need to make headshots constantly, and you have to deal with the long reloading time. That does not make the camper's game easier. What does, however, is having *two* weapons to use at long distance, using two different types of ammo.

My point is that putting these two weapons on one open map would have exactly the same effect as removing the machinegun's secondary fire spread. More long-range weapons, more annoyance.
Having only one sniping weapon makes it easier to get rid of these snipers and control the weapon's respawn place, instead of having campers appearing all over the map.


tundramagi wrote:All my maps suck though.


In terms of gameplay, they sure have some room for improvement, but I still appreciate them globally.



Oh, also, I'm not sure it is necessary to have every single weapon on a map. Especially now that we have more of them in 2.5...
A good mapper should know how his map works, and what weapons would not be suitable. See the nex for example, which was not included on some maps (desertcastles for example: that was a good idea to not put the nex there)
Meh.
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Postby tZork » Sat Apr 18, 2009 2:51 pm

Mr.Bougo wrote:Can all of you guys exploit the CR's power as easily as the nex' ???

Yes. easier actually. Here´s why:

The DPS of the CR WITHOUT head shots is roughly the same as the DPS of the nexgun (~85)

The visual profile is nothing, you wont spot the cr camper (based on the weapons visual profile) until its to late even if he misses most of the shots.

The re-fire is less then half, and the damage. This means each shot hit/miss matter less as long as you land "enough" of them.

The secondary mode if outrageously powerful in close combat, should someone actually find your camphole.

The only reason we dont see ppl crying like newborns over the CR too, is its not on enough maps yet, and ppl haven't realized how powerful it is. The only real drawback is the reload.

But for the arguments sake, lets say its a "babynex" Then should we mappers, since the mg is the same thing as the cr only fire modes turned around, no reload and even less potent, just stick that on every map instead of the cr OR nex?

Obviously game mode consideration should be taken here, a dm maps with cr and nex all over in dark obscured corners are not nice. But for a mode like Assault or CTF where some or all of the teams job accentually are to stop the other team from reaching some spot, you *need* effective ranged weapons, specially at the spreads a good "mover" err moves.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby tundramagi » Sat Apr 18, 2009 4:39 pm

The CR is the camping rifle. Stealthy. Powerful. Requirement of knowing how to aim (since there is drop, also in full ballistics mode you have to lead your target sometimes if they are far away as there is projectile speed (I have this set on my server, it's a good setting). If you don't want to have campers in your map don't put the CR in. It's designed to be a stealty sniping platform. If you want something less campy then use the nex, if you want something even less campy then just don't put either of these in. If you don't like that a map has one of these use the g_weapon replace commands.

The server admin has full control over what weapons are in a map. He can easily tweak all this to whatever player style he wants.
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Postby TVR » Sat Apr 18, 2009 5:29 pm

Nex will always remain more favourable as it is a hit-or-miss hitscan weapon dealing enough damage to frag a player with base health.

The camping rifle is less popular for use as a sniper rifle because it has ballistics, which effectively neutralizes the probability of hits, especially headshots.

Besides, the minstaNex is a far superior long range platform than the Nex or camping rifle.
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Postby &#9731; (snowman) » Sun Apr 19, 2009 5:42 am

tZork wrote:But for the arguments sake, lets say its a "babynex" Then should we mappers, since the mg is the same thing as the cr only fire modes turned around, no reload and even less potent, just stick that on every map instead of the cr OR nex?


If players would hardly ever use the rifle or the nex, yes. However, that's not the case. Any way, someone with a rifle will often be out sniped by some one with a nex (I can't find any stats so you'll have to use your own judgment). So I think that players wont really bother with the rifle if the nex is readily available.

tZork wrote:
Mr.Bougo wrote:Can all of you guys exploit the CR's power as easily as the nex' ???

Yes. easier actually. Here´s why:

The DPS of the CR WITHOUT head shots is roughly the same as the DPS of the nexgun (~85)

The visual profile is nothing, you wont spot the cr camper (based on the weapons visual profile) until its to late even if he misses most of the shots.

The re-fire is less then half, and the damage. This means each shot hit/miss matter less as long as you land "enough" of them.

The secondary mode if outrageously powerful in close combat, should someone actually find your camphole.

The only reason we dont see ppl crying like newborns over the CR too, is its not on enough maps yet, and ppl haven't realized how powerful it is. The only real drawback is the reload.


I have to disagree with that analysis. The time between when your target dies and when you find a new one in often longer than the cool down so, the DPS isn't a very good metric here. However if the nex had a "heat up" time then, I would agree.
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Postby tundramagi » Sun Apr 19, 2009 6:05 am

☃ (snowman) wrote:
tZork wrote:But for the arguments sake, lets say its a "babynex" Then should we mappers, since the mg is the same thing as the cr only fire modes turned around, no reload and even less potent, just stick that on every map instead of the cr OR nex?


If players would hardly ever use the rifle or the nex, yes. However, that's not the case. Any way, someone with a rifle will often be out sniped by some one with a nex (I can't find any stats so you'll have to use your own judgment). So I think that players wont really bother with the rifle if the nex is readily available.


A game where all the weapons were equal would suck.
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Postby Alien » Sun Apr 19, 2009 9:17 am

A game where weapons are not equal but unbalanced is a bad game cause everyone uses the same gun all the time.
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Postby alpha » Sun Apr 19, 2009 2:50 pm

Alien wrote:everyone uses the same gun all the time.

Like stupid nex whores in nexuiz? :D Oh, sorry, we were not supposed to talk about them like that. All hail nex users!
quit for good
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