Moderators: Nexuiz Moderators, Moderators
Post the pics over at http://pics.nexuizninjaz.com/ then use the links to your images and with the "Message body - Img" function when you make the post.xakh wrote:Sure. I just wish there was a way to browse and put an image into the board.
iSuck wrote:Have you done any modeling before? I'm trying to be constructive in this criticism, so here are a few tips:
1. Try to avoid tris (triangular faces) if at all possible
2. Turn on smoothshading
3. Don't UV if you aren't sure about the texture, sometimes models look better before texturing at all. These textures are also very procedural-looking, try to turn the cloud-size down.
4. Use more polygons! Your limit should be around 1000, but really well-optimized models can go down to around 500.
If you need some examples, unzip the Nexuiz pk3, download PakRat (an old Quake model viewer), and use it to export some of the weapons to .obj. It's a lot of steps, but it will give you a good idea of how Nexuiz models are actually constructed. I think there was a direct .zym importer floating around for a while, too.
Don't be discouraged, you will get better if you keep working. Here's my first weapon models and the thread I commandeered to post it![]()
http://forums.alientrap.local/viewtopic.php?t=2888&
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