Gib code: how do I figure out what player model is being used?
I want this:
if(prandom() < amount)
TossGib("models/gibs/eye.md3", org, vel, prandomvec() * 150, 0);
To be like this:
if(prandom() < amount)
if ((PLAYERMODEL == robot) or (PLAYERMODEL == robot2)) {
TossGib("models/gibs/gear1.md3", org, vel, prandomvec() * 150, 0);
} else {
TossGib("models/gibs/eye.md3", org, vel, prandomvec() * 150, 0);
}
I have no idea how to do stuff like that.
I also have no idea how to make the blood for robots black rather than red.
I will never know any of this stuff.
This is in client/gibs.qc