Matrix "central network" style.
It has 20 stories, they're mostly empty so far, but all the
windows are destroyable, I even made md3s for the broken glass
Now, since the space isn't much used yet, tell me what things you want in the various stories of the tower.
I was thinking of: data center on one floor, some offices on others, interrigation rooms on another, on the higher floors some upscale apartments/condos. Give more ideas

One problem though: the glass falls from the map origin rather
than the brush midpoint. I guess it expects an origin brush for
each damn window! When it doesn't find one it, in it's infinite
wisdom, just dumps from the map origin. (Though, thanks to whoever
made the function for making it atleast

it's not fleshed out yet

Could this be changed to dump from the midpoint of destroyed brush instead:
most func_destructables will be simple items that don't need
the complexity of setting an origin: the midpoint is fine.
You need the caethaver2 and castle bunkers texturepacks (or just dl the map unfinished towers and you have what you need mostly)
All GPL v2:
These go in maps/
https://cat2.optus.nu/nexuizserv/otherm ... etest4.map
https://cat2.optus.nu/nexuizserv/otherm ... etest4.bsp
This goes in scripts/
https://cat2.optus.nu/nexuizserv/otherm ... ass.shader
These go in models/glass/
https://cat2.optus.nu/nexuizserv/otherm ... glass1.md3
https://cat2.optus.nu/nexuizserv/otherm ... glass2.md3
https://cat2.optus.nu/nexuizserv/otherm ... glass3.md3
https://cat2.optus.nu/nexuizserv/otherm ... glass4.md3
https://cat2.optus.nu/nexuizserv/otherm ... glass5.md3
Blender Source:
https://cat2.optus.nu/nexuizserv/otherm ... ass1.blend

