ai wrote:Yes, bounding boxed can be different but as you said. Then different advantages and disadvantages has to be taking into account in gameplay. Like the HWG is slow and tough with lots of HP, thus bigger hit area. While a spy or engineer has smaller box but they are much faster and stuff like that.
I just didn't know how you guys would plan it, so I just threw it out there for now. So until some plan is formed on what classes what they should do, how much hp, how slow/fast they are and so on, the bounding box has to stay pretty much the same for now. Having this info would of course greatly help the modeler.
Hmm.. ok.. how's this:
Assume we stick with a human team for now, the average model would be the size of an average human. However, most of these guys would be carrying around a lot of gear and armor, and would be a bit wider than an average human. The Heavy Weapons Guy is huge, and would be maybe 5& taller than an average human and 10% wider (bulk + gear). The runner, assassin, hacker, and sniper are lightly equipped and would be completely average WRT hight and width. I don't know what kind of units one uses for speeds and so on.
Also, I made some more tweaks on the classes (including armor and hp):
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ASSASSIN
Primary weapon: Knife
Secondary Weapon: Hook + grav bomb
Health: 75
Armor: 50
Speed: High
Special ability: Can kill with a single stab in the back. Can disguise self as enemy.
ENGINEER
Primary weapon: Machine gun
Secondary weapon: None.
Health: 100
Armor: 100
Speed: Average
Special ability: Build turrets that fire bullets or rockets. 1st stage bullet turret = machinegun. 2nd stage = heavy machinegun. 1st stage rocket turret = hagar. 2nd stage = rocket launcher. 3rd stage = tag seeker. Can disarm explosives.
Can build structures such as walls, barricades, and bridges. 1st stage can be smashed by large players (HWG, fex). Explosive engy needed to remove 3rd stage objects.
EXPLOSIVES ENGINEER
Primary weapon: Grenade launcher
Secondary weapon: Land mine (limited number pr player)
Health: 100
Armor: 200
Speed: Average
Special ability: Can plant large explosive that clears the room — alternately destroys structures on map (if supported), and 3rd stage structures built by engy.
HACKER
Primary weapon: Crylink
Secondary weapon: Hacker hook
Health: 100
Armor: 50
Speed: Average
Special ability: Shoots hook at target. Stays connected to target with ray of some sort (maybe stream of dots). Connection broken if hacker is injured. Range is limited. Hacking takes 30(?) secs. Can be used on turrets (making them belong to hacker), door locks (to open door for team or lock it for enemy team), and enemy players. When used on enemy, entire team can read enemy communication. Hacker can encrypt team comm (undoing hack) by standing still for 30 secs without injury. Hacker can determine whether team comm has been hacked or not.
HEAVY WEAPONS GUY
Primary weapon: Heavy machine gun or rocket launcher, chosen between spawns
Secondary weapon: Primary weapon (as a club)
Health: 200
Armor: 200
Speed: Slow
Special ability: None.
PLASMA ENGINEER
Primary weapon: Electro
Secondary weapon: Emp gun.
Health: 100
Armor: 100
Speed: Average
Special ability: Can build turrets using plasma-based weapons. 1st stage = electro. 2nd stage = nex. Emp gun sets off mines and unused ammo (blows up all ammo carried by a player - also effects turrets), but PE spawns with only 3(?) rounds. Emp gun has limited range.
RUNNER
Primary weapon: Light machine gun
Secondary weapon: None
Health: 75
Armor: 0
Speed: Max
Special ability: Runs very fast. Hands out ammo and materials to other players.
SUICIDE BOMBER
Primary weapon: Light machine gun
Secondary weapon: Suicide vest
Health: 75
Armor: 100
Speed: Fast
Special ability: Suicide vest. 3 sec countdown when trigger is pulled. Massive, room-clearing blast. Can be set off by PE's Emp gun. Can disguise self like any other class at spawn (but keeps team colors).
SNIPER
Primary weapon: Sniper rifle
Secondary weapon: Jetpack
Health: 75
Armor: 50
Speed: Fast
Special ability: None.
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If we do this, I suggest doing the classes by priority. The first group should be (IMO):
Engineer, Heavy Weapons Guy, and Runner.
Second group:
Explosives engineer, Hacker, and Sniper.
Third group:
Assassin, Plasma Engineer, and Suicide Bomber.