Clueless Newbie wrote:ai wrote:Yes, bounding boxed can be different but as you said. Then different advantages and disadvantages has to be taking into account in gameplay. Like the HWG is slow and tough with lots of HP, thus bigger hit area. While a spy or engineer has smaller box but they are much faster and stuff like that.
I just didn't know how you guys would plan it, so I just threw it out there for now. So until some plan is formed on what classes what they should do, how much hp, how slow/fast they are and so on, the bounding box has to stay pretty much the same for now. Having this info would of course greatly help the modeler.
Hmm.. ok.. how's this:
Assume we stick with a human team for now, the average model would be the size of an average human. However, most of these guys would be carrying around a lot of gear and armor, and would be a bit wider than an average human. The Heavy Weapons Guy is huge, and would be maybe 5& taller than an average human and 10% wider (bulk + gear). The runner, assassin, hacker, and sniper are lightly equipped and would be completely average WRT hight and width. I don't know what kind of units one uses for speeds and so on.
Also, I made some more tweaks on the classes (including armor and hp):
Class Info
Please, please, please add a class such as the soldier in TF/TF2.
I currently play TF2 competitively, but everyone knows TF2 is definitely not the best competitive game. Most would instantly switch over for a more modern version of QWTF/TFC, and I can see you guys (If implemented correctly) getting a huge player base from the competitive scene of games. By implemented correctly I mean no TF2 pyro class that is essentially a no skill required class (Which I can foresee the suicide bomber class being), the pyro in TFC was just fine. It was a combo type of class, only time it would do a substantial amount of damage is if you hit all three of his guns in a specific order. Every game that is alive for several years is solely because of the competitive scene, and not to mention if it works competitively it would work in a public server. The TF2 developers learned this, and made drastic changes to cater a little bit more to competition. One example of that is that they made an entire separate version of the game that is invite only for the top TF2 teams/players. It was like a demo of all the soon-to-be weapons and they wanted the opinions of us to balance the weapons.
TL;DR
Don't noob this mod down. Make it fast paced. Make it CTF. Make it require aim. Don't make it like this,
http://www.youtube.com/watch?v=B170dwf7Z7I