Spiderbot alpha testrelease

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Postby KillaGrunt » Sat May 23, 2009 6:37 pm

This kind of thing makes way for even more Unreal Tournament like gameplay!!!!!! AWSOME! :P :D :D :D :D :D :D and link doesn't work for me either
Image
KillaGrunt
Alien trapper
 
Posts: 315
Joined: Fri Jun 27, 2008 3:35 am
Location: In your X-Box 360 playing halo

Postby MaStEr » Sun May 24, 2009 7:21 am

Sven wrote:link dont work :( :cry:


for me too
MaStEr
Member
 
Posts: 30
Joined: Sun Aug 17, 2008 9:11 pm

Postby Sven » Mon May 25, 2009 5:26 pm

please fix the link i want download its amazing work cant wait
what is you next idea?! player transforms to otherplayermodel by picking up strenght? (ok its a bullshit idea if you compare it with your :lol: )
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany

Postby tundramagi » Wed May 27, 2009 9:01 pm

This is awsome. When will it be in svn. How does it work?
/me has idea to make racecars :P.
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

FIX THE LINK PLEASE

Postby MaStEr » Wed May 27, 2009 10:00 pm

heyyy could somebody else who allready downloaded the files upload them somewhere, cause it seems that tzork is not avaiable...

pleaseeeee i wanna play this :evil: :evil: :evil:
MaStEr
Member
 
Posts: 30
Joined: Sun Aug 17, 2008 9:11 pm

Postby C.Brutail » Wed May 27, 2009 10:25 pm

The code for me was unplayable last time. There's a reason why it was removed.
Be patient, I'm pretty sure we'll soon have nice things in SVN. Turrets were added slowly too.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby MaStEr » Thu May 28, 2009 7:41 am

oh yeah svn:

it works for me if i rename my run-sdl.dontrun to run-sdl.bat .
When i click on build it checks the version of my build, is doing something and then there is always an error. So i cant update my nexuiz but i can still play with this little trick the "old" one.
Code: Select all
C:\DOKUME~1\David\EIGENE~1\Nexuiz\NEXUIZ~1\darkplaces/host_cmd.c:2402: undefined
reference to `random'
collect2: ld returned 1 exit status
make[3]: *** [darkplaces-dedicated.exe] Error 1
make[3]: Leaving directory `/c/DOKUME~1/David/EIGENE~1/Nexuiz/NEXUIZ~1/darkplace
s'
make[2]: *** [bin-debug] Error 2
make[2]: Leaving directory `/c/DOKUME~1/David/EIGENE~1/Nexuiz/NEXUIZ~1/darkplace
s'
make[1]: *** [sv-debug] Error 2
make[1]: Leaving directory `/c/DOKUME~1/David/EIGENE~1/Nexuiz/NEXUIZ~1/darkplace
s'
make: *** [debug] Error 2
An error has occurred (see above).
Drücken Sie eine beliebige Taste . . .


few parts are german, last sentence means: press any key

do you know why the error happens evry time?
MaStEr
Member
 
Posts: 30
Joined: Sun Aug 17, 2008 9:11 pm

Postby terencehill » Thu May 28, 2009 10:32 am

MaStEr wrote:oh yeah svn:

it works for me if i rename my run-sdl.dontrun to run-sdl.bat .
When i click on build it checks the version of my build, is doing something and then there is always an error. So i cant update my nexuiz but i can still play with this little trick the "old" one.
Code: Select all
C:\DOKUME~1\David\EIGENE~1\Nexuiz\NEXUIZ~1\darkplaces/host_cmd.c:2402: undefined
reference to `random'
collect2: ld returned 1 exit status
make[3]: *** [darkplaces-dedicated.exe] Error 1
make[3]: Leaving directory `/c/DOKUME~1/David/EIGENE~1/Nexuiz/NEXUIZ~1/darkplace
s'
make[2]: *** [bin-debug] Error 2
make[2]: Leaving directory `/c/DOKUME~1/David/EIGENE~1/Nexuiz/NEXUIZ~1/darkplace
s'
make[1]: *** [sv-debug] Error 2
make[1]: Leaving directory `/c/DOKUME~1/David/EIGENE~1/Nexuiz/NEXUIZ~1/darkplace
s'
make: *** [debug] Error 2
An error has occurred (see above).
Drücken Sie eine beliebige Taste . . .


few parts are german, last sentence means: press any key

do you know why the error happens evry time?


Yes it's a bug that I hope it will be fixed very soon, I've managed to easy fix it and I reported it in IRC. BTW this problem isn't related with the Spiderbot at all.
terencehill
Alien
 
Posts: 176
Joined: Thu Jul 10, 2008 10:33 pm
Location: Italy

Postby tundramagi » Fri May 29, 2009 5:42 pm

Spider-vehicle is cool, any developments? I noticed in the release when I would shoot the cannons it would do self dmg.
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Postby tundramagi » Sun May 31, 2009 12:12 am

Does there exist a .patch for this so it can be applied to, say, one's svn repo so we can play with it with the newer svn code?
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

PreviousNext

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest