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ihsan wrote:The community has been asking for melee animations for YEARS now. Never happened. Making the extra animations for just one generic model first makes sense for these pre-alpha things. I'll have something up soon.
Flying Steel wrote:For vehicles, why use tris? I'd try to go with quads for starters.
5,000-10,000 quads for the top LoD for the largest and least common vehicles.
Vehicles aren't like weapons in that they can take up most of the screen under many circumstances, so be especially careful to avoid overdraw situations.
ai wrote:Flying Steel wrote:For vehicles, why use tris? I'd try to go with quads for starters.
5,000-10,000 quads for the top LoD for the largest and least common vehicles.
Vehicles aren't like weapons in that they can take up most of the screen under many circumstances, so be especially careful to avoid overdraw situations.
Games count polygons with tris, of course one models (or should model) in quads to keep it consistent and easy to redo. However, one does not count in quads, so when you say 10.000 quads you mean 20.000 tris which is A LOT for a vehicle no matter how rare it is. I'd say 10.000 tris tops, then we could see how that looks and go from there, add more or take away if needed.
ai wrote:Flying Steel wrote:For vehicles, why use tris? I'd try to go with quads for starters.
5,000-10,000 quads for the top LoD for the largest and least common vehicles.
Vehicles aren't like weapons in that they can take up most of the screen under many circumstances, so be especially careful to avoid overdraw situations.
Games count polygons with tris, of course one models (or should model) in quads to keep it consistent and easy to redo. However, one does not count in quads, so when you say 10.000 quads you mean 20.000 tris which is A LOT for a vehicle no matter how rare it is. I'd say 10.000 tris tops, then we could see how that looks and go from there, add more or take away if needed.
toneddu2000 wrote:
Now we've to decide:if we choose "open model" now that ihsan made the left- right steering animation, I'll continue with percival v1, in the other way, I'll begin tomorrow with texturing and rigging the closed version. By the way, in spiderbot, there's a modeled HUD, do I realize a car hud also for the closed version or the cam will switch to third person when the player come in?
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