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Postby toneddu2000 » Fri Jun 19, 2009 12:47 pm

I agree with you, tundramagi. I'll realize a H.U.D. for the car. But I'll model only what the camera can see: steer and the dashboard (to save tris!)
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Postby ai » Fri Jun 19, 2009 1:00 pm

@Flying Steel:
Sure, UT3 and Crysis may use a lot more polys than Nexuiz, however, their engines are a lot more advanced and can handle stuff like that. Darkplaces as I've seen isn't as friendly when it comes to high poly count, also keep in mind that this is a fast pasted shooter which means the higher the poly count the worse you will perform. In the end you'd probably bring the graphics down. I'm just saying 20.000 tris for a vehicle for Darkplaces is very very much.
LoD could work but before doing super high poly models one would need to try it out before telling people to not worry about the poly count.

If Nexuiz would go to the UT3 standard not many people would be able to play Nexuiz at all.

Another thing, games do indeed count in tris and not quads, well not only games really. A polygon is a surface with 3 points, connect these 3 points with lines and you'll get a polygon. So when one says 10.000 polys one means 10.000 tris.
I do agree though that certain people break from this convention and when they say 10.000 polys they mean 10.000 quads which will make it 20.000 tris. This is wrong and should not be encouraged.
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Postby Flying Steel » Fri Jun 19, 2009 5:50 pm

ai wrote:@Flying Steel:
Sure, UT3 and Crysis may use a lot more polys than Nexuiz, however, their engines are a lot more advanced and can handle stuff like that. Darkplaces as I've seen isn't as friendly when it comes to high poly count, also keep in mind that this is a fast pasted shooter which means the higher the poly count the worse you will perform. In the end you'd probably bring the graphics down. I'm just saying 20.000 tris for a vehicle for Darkplaces is very very much.


Do those games really do that much of the work, or is it the GPU? My impression was the latter.

Except for LoDs, but I've got a strong "if you build it, the support will come" impression of Darkplace's LoD support; when there are alot of good GPL models around that have LoDs, the devs will start to develope solid LoD support into Nexuiz/Darkplaces.

LoD could work but before doing super high poly models one would need to try it out before telling people to not worry about the poly count.


I was more offering a guestimate ceiling, or maximum for how big the biggest LoD of the biggest vehicles should not surpass.

If Nexuiz would go to the UT3 standard not many people would be able to play Nexuiz at all.


UT3 I'm sure has support for older machines, in addition, that games has a massive amount of content that we couldn't achieve overnight working on our freetime. By the time we have enough UT3-level content to depict everything in a particular match, the GPUs needed to run it will be found in bargain bins.

Another thing, games do indeed count in tris and not quads, well not only games really. A polygon is a surface with 3 points, connect these 3 points with lines and you'll get a polygon. So when one says 10.000 polys one means 10.000 tris.


Not really, a polygon is a shape with 3 or more sides. A "polygon" just means "many-sides".

In other words, a triangle is a specific type of polygon, the minimum requirement of a polygon.

This might be why some folks use vertex count instead.
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Postby Mizu Kitsune » Fri Jun 19, 2009 9:54 pm

Sven wrote:Image
this vehicle would be awesome it has 2 miniguns which drive out when you want to shoot
its from "traumschiff surprise - Perionde 1" (in german)

reminds me of the cabs at the beginning of the 5th element.
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Postby Grasshopper » Sat Jun 20, 2009 12:46 am

as kindof an ode to Robocop 1 , name the car 6000 S.U.X .

hey its comming along nicely , you do great work . cant wait to use it .
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Postby Alien » Sat Jun 20, 2009 6:05 am

Vertex count is the most objective.
It wouldn't matter whether you used GL_POLYGON, GL_QUAD or GL_TRIANGLE because everything is likely to be triangulated inside GPU anyway.
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Postby Sven » Sat Jun 20, 2009 6:50 am

Mizu Kitsune wrote:
Sven wrote:Image
this vehicle would be awesome it has 2 miniguns which drive out when you want to shoot
its from "traumschiff surprise - Perionde 1" (in german)

reminds me of the cabs at the beginning of the 5th element.


http://www.youtube.com/watch?v=anH8nXAjnKw-the best scene
http://www.youtube.com/watch?v=9UJ5CKLD3Wc&feature=relatedspace taxi
http://www.youtube.com/watch?v=j40HL0mY0FM-more of the space taxi
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Postby Mizu Kitsune » Sat Jun 20, 2009 4:44 pm

Sven wrote:
Mizu Kitsune wrote:
Sven wrote:Image
this vehicle would be awesome it has 2 miniguns which drive out when you want to shoot
its from "traumschiff surprise - Perionde 1" (in german)

reminds me of the cabs at the beginning of the 5th element.


http://www.youtube.com/watch?v=anH8nXAjnKw-the best scene
http://www.youtube.com/watch?v=9UJ5CKLD3Wc&feature=relatedspace taxi
http://www.youtube.com/watch?v=j40HL0mY0FM-more of the space taxi


I have the movie, its one of my fav. i'll use that car reference for my game.
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Postby Doc-Pyton » Sun Jun 21, 2009 4:24 pm

A simple question ... why do u all ever want to have stupid toys from stupid movies ?
really i see ppl doin great works ... and what i find everywhere are the answer threads :
"make this one from that movie bla bla" ...
Only want to say ... how about to make real own ideas ?
If u arent able to modle things urself u shouldn tell others to make ur favorite toy from ur favorite movie. <_> ...

really i dont want to see nexuiz going to be one of those stupid games that copy nearly everythin ppl like ...
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Postby tundramagi » Sun Jun 21, 2009 6:21 pm

Doc-Pyton wrote:A simple question ... why do u all ever want to have stupid toys from stupid movies ?
really i see ppl doin great works ... and what i find everywhere are the answer threads :
"make this one from that movie bla bla" ...
Only want to say ... how about to make real own ideas ?
If u arent able to modle things urself u shouldn tell others to make ur favorite toy from ur favorite movie. <_> ...

really i dont want to see nexuiz going to be one of those stupid games that copy nearly everythin ppl like ...


You could make some original GPL vehicles for nexuiz. Will you do that?
It's actually hard to make anything original, for instance, that gun you posted recently is a FAMAS with an alternative barrel shroud and grip. It's not completely original, but most things cannot be as most things have allready been done.

Think of the people suggesting these things as their way of saying "I want a fast futuristic car" etc, ofcourse do not follow their advice completely, infact only follow it if you too want a fast futuristic car.

Anyway, I like the idea of a wheeled vehicle that has to obey the law of gravity (because they're fun), though I'm sure there will be many diffrent vehicles (hopefully :P.)
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