Spiderbot alpha testrelease

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Postby Yoda almighty » Tue Sep 22, 2009 1:31 am

can i have just a breakdown of what you have to do to enable the spiderbot? i have a 2.5.2 build, and i know it has the spiderbot, cause there is a file in the extracted data folder for it.

so what do i have to do?
Why has a developer ever needed any reason other than "it looks bloody awesome?"

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Postby Flying Steel » Tue Sep 22, 2009 3:18 am

Yoda almighty wrote:can i have just a breakdown of what you have to do to enable the spiderbot? i have a 2.5.2 build, and i know it has the spiderbot, cause there is a file in the extracted data folder for it.

so what do i have to do?


Have you tried loading a map which spawns spiderbots? Like this maybe:

http://forums.alientrap.local/viewtopic.php?t=4945

And nice cockpit by the way. 8)
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Postby toneddu2000 » Tue Sep 22, 2009 7:01 am

Yoda almighty wrote:can i have just a breakdown of what you have to do to enable the spiderbot? i have a 2.5.2 build, and i know it has the spiderbot, cause there is a file in the extracted data folder for it.

so what do i have to do?


go in your /data/qcsrc/server/vehicles/vehicles.qh

uncomment first line //#define VEHICLES_ENABLED in #define VEHICLES_ENABLED
recompile it.
Then create a map with netradiant, add a player_attacker, select it, press "N", then overwrite the value player_attacker with vehicle_spiderbot.
Build it, open it in Nexuiz, open console and type:
Code: Select all
exec vehicles_spiderbot.cfg

Now you should enter the vehicle
On my computer, once go out, I can't re-enter. Try on yours! :D
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Postby tZork » Tue Sep 22, 2009 7:11 am

Nice wort on that cockpit Yoda almighty. Im just wondering if the view is not to limited downwards. Many contemporary choppers have a much larger part of the 'floor' in glass so the pilot can see downwards, this would be a good idea here too, imo (else you'd have to tilt the whole thing go get a look at whats going on bellow)

toneddu2000 wrote:On my computer, once go out, I can't re-enter. Try on yours! :D


Sounds like you use +use in the console to exit.
Instead bind a key to +use (bind u +use) then press it. Else the game assumes you have +use pressed all the time, until you enter -use in the console.
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<Diablo> quake1 never had a weapon like that.
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Postby toneddu2000 » Tue Sep 22, 2009 10:00 am

thx a lot tZork!I don't what happened, I went to options, input, I create an exit value with "m" button, and edit it with +use on released and pressed(than I switched once only to released and once only to pressed), but the problem remained. So I type
bind u +use
and now it works!

you said:
tZork wrote:
Flying Steel wrote:This shouldn't be too hard to implement, since jetpacks already give you vtol-like physics. This'd be like a spiderbot with a jetpack. :D

Well.. no. Id imagine this thing would roll, pitch and tilt, so "jetpack physics" wont cut it. Should be fairly easy non the less.


So, I could hope that in the future we'll see a "Nexuizcopter" flying in the sky? :D
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Postby Silica Gel: Do Not Eat » Mon Oct 05, 2009 7:32 pm

http://zdev.dvrdns.org/tmp/spiderbot.pk3
edit: you need http://zdev.dvrdns.org/tmp/spider-config.pk3 too.

These links do not work for me :cry:
Are the files still available for download?
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Postby Flying Steel » Mon Oct 05, 2009 8:34 pm

vomit wrote:http://zdev.dvrdns.org/tmp/spiderbot.pk3
edit: you need http://zdev.dvrdns.org/tmp/spider-config.pk3 too.

These links do not work for me :cry:
Are the files still available for download?


I think the spiderbot is built into 2.5.2, which is what you should be using now. Not sure exactly what you need to do to get them working in the game though.
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Postby toneddu2000 » Mon Oct 05, 2009 10:34 pm

I think the spiderbot is built into 2.5.2, which is what you should be using now. Not sure exactly what you need to do to get them working in the game though.


Just download nexuiz SVN (via tortoise SVN if you're on Windows, or svn checkout command if you're on Linux). Then, I'll use Spiderbot creator's words(tZork)to explain it: :D
"add -DVEHICLES_ENABLED to the fteqcc command line, or uncomment the first line in data\qcsrc\server\vehicles\vehicles.qh"
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Re: Spiderbot alpha testrelease

Postby Chomps123 » Mon May 31, 2010 12:12 am

Can someone please just do for me. :|

I am not a progremmer at all.
I'll admit i'm lazy.
And yes I usually give noting but problems.
But at the end it tuns out ok for me.
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