can i have just a breakdown of what you have to do to enable the spiderbot? i have a 2.5.2 build, and i know it has the spiderbot, cause there is a file in the extracted data folder for it.
so what do i have to do?
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Yoda almighty wrote:can i have just a breakdown of what you have to do to enable the spiderbot? i have a 2.5.2 build, and i know it has the spiderbot, cause there is a file in the extracted data folder for it.
so what do i have to do?
Yoda almighty wrote:can i have just a breakdown of what you have to do to enable the spiderbot? i have a 2.5.2 build, and i know it has the spiderbot, cause there is a file in the extracted data folder for it.
so what do i have to do?
exec vehicles_spiderbot.cfg
toneddu2000 wrote:On my computer, once go out, I can't re-enter. Try on yours!
tZork wrote:Flying Steel wrote:This shouldn't be too hard to implement, since jetpacks already give you vtol-like physics. This'd be like a spiderbot with a jetpack.![]()
Well.. no. Id imagine this thing would roll, pitch and tilt, so "jetpack physics" wont cut it. Should be fairly easy non the less.
vomit wrote:http://zdev.dvrdns.org/tmp/spiderbot.pk3
edit: you need http://zdev.dvrdns.org/tmp/spider-config.pk3 too.
These links do not work for me![]()
Are the files still available for download?
I think the spiderbot is built into 2.5.2, which is what you should be using now. Not sure exactly what you need to do to get them working in the game though.
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