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tZork wrote:I consider it to hakkish to be svn yet. d/l server was went down while i was away, it will be back shortly. and yes progress is slow due to lack of time on my part. (first time in a week i even have time and stamina to check this forum)
tundramagi wrote:tZork wrote:I consider it to hakkish to be svn yet. d/l server was went down while i was away, it will be back shortly. and yes progress is slow due to lack of time on my part. (first time in a week i even have time and stamina to check this forum)
Could you release the code as a .patch?
That way others could help you, and it won't be lost the way the original nexball was lost.
tZork wrote:tundramagi wrote:tZork wrote:I consider it to hakkish to be svn yet. d/l server was went down while i was away, it will be back shortly. and yes progress is slow due to lack of time on my part. (first time in a week i even have time and stamina to check this forum)
Could you release the code as a .patch?
That way others could help you, and it won't be lost the way the original nexball was lost.
I could, but i doubt it would make much sense as im still in the process of designing the system - if ppl start work on based on what i got now it wont work w/o tedious porting when the system is done. of course ill supply the code to anyone interested, i just don't want to waste ppls time with unfinished, messy stuff. And don't worrie abt loosing it. i run a good backup system (systems, actually) =)
Mizu Kitsune wrote:thank you for the new link. i both like and dislike that minstanex kills it in one shot. and the top floats in the air.
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