Spiderbot alpha testrelease

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby tZork » Sun May 31, 2009 6:35 pm

I consider it to hakkish to be svn yet. d/l server was went down while i was away, it will be back shortly. and yes progress is slow due to lack of time on my part. (first time in a week i even have time and stamina to check this forum)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby tundramagi » Sun May 31, 2009 6:39 pm

tZork wrote:I consider it to hakkish to be svn yet. d/l server was went down while i was away, it will be back shortly. and yes progress is slow due to lack of time on my part. (first time in a week i even have time and stamina to check this forum)


Could you release the code as a .patch?
That way others could help you, and it won't be lost the way the original nexball was lost.
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Postby Mizu Kitsune » Sun May 31, 2009 6:40 pm

yay! verynice. when can we start hacking it?
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Postby tZork » Sun May 31, 2009 6:46 pm

tundramagi wrote:
tZork wrote:I consider it to hakkish to be svn yet. d/l server was went down while i was away, it will be back shortly. and yes progress is slow due to lack of time on my part. (first time in a week i even have time and stamina to check this forum)


Could you release the code as a .patch?
That way others could help you, and it won't be lost the way the original nexball was lost.


I could, but i doubt it would make much sense as im still in the process of designing the system - if ppl start work on based on what i got now it wont work w/o tedious porting when the system is done. of course ill supply the code to anyone interested, i just don't want to waste ppls time with unfinished, messy stuff. And don't worrie abt loosing it. i run a good backup system (systems, actually) =)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Mizu Kitsune » Sun May 31, 2009 6:48 pm

i'm interested finished or not.
+The Dude+
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Mizu Kitsune
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Posts: 362
Joined: Sat Apr 11, 2009 7:51 pm
Location: Maridia

Postby tundramagi » Sun May 31, 2009 7:07 pm

tZork wrote:
tundramagi wrote:
tZork wrote:I consider it to hakkish to be svn yet. d/l server was went down while i was away, it will be back shortly. and yes progress is slow due to lack of time on my part. (first time in a week i even have time and stamina to check this forum)


Could you release the code as a .patch?
That way others could help you, and it won't be lost the way the original nexball was lost.


I could, but i doubt it would make much sense as im still in the process of designing the system - if ppl start work on based on what i got now it wont work w/o tedious porting when the system is done. of course ill supply the code to anyone interested, i just don't want to waste ppls time with unfinished, messy stuff. And don't worrie abt loosing it. i run a good backup system (systems, actually) =)


I'm interested too (I want to play with spiderbot, plus our current svn :P).
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Postby tZork » Fri Jun 05, 2009 4:28 pm

i don't really have time to write a long explain of things, because i need to be on my way 5 mins ago >.< so here the short version:

patch, full src, client data, server/local game data can be found here:
http://zdev.dvrdns.org/nexuiz/vehicles/
Made in a haste and just quickly tested, so it may be wonkey. exquise the messy code. i haven't had time to deal with it.

To use it locally, extract the vehicles-server_or_local.pk3 archive to nexuiz/vehicles. then run nexuiz with the cmd line "nexuiz -game vehicles"

works best on nexuiz-svn

hope it works =)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby tundramagi » Sat Jun 06, 2009 1:10 am

Wow. This is amazing.
I was fighting with bots (plus the turret) for about 2 hrs on test16.
Then I compiled opentest... oh that was fun too :)

On test16 I totally dominated the bots as I got into the turret before they did, though eventually they were able to kill me (after like 20 kills of them :P).
In the end it was like 250 me, 8 them :)

I felt like a police doing crowd control in a distopian fututre/present.

What is the "racer" btw? How do I spawn that? vehicle_racer?
Last edited by tundramagi on Sat Jun 06, 2009 1:26 am, edited 1 time in total.
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Postby Mizu Kitsune » Sat Jun 06, 2009 1:18 am

thank you for the new link. i both like and dislike that minstanex kills it in one shot. and the top floats in the air.
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Postby tundramagi » Sat Jun 06, 2009 1:27 am

Mizu Kitsune wrote:thank you for the new link. i both like and dislike that minstanex kills it in one shot. and the top floats in the air.


Minsta is never ever normally on a map. It's mainly used for minstamutator, or if a server admin feels like it: weapon swap out.
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