Spiderbot alpha testrelease

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Mizu Kitsune » Sat Jun 06, 2009 3:44 am

tundramagi wrote:
Mizu Kitsune wrote:thank you for the new link. i both like and dislike that minstanex kills it in one shot. and the top floats in the air.


Minsta is never ever normally on a map. It's mainly used for minstamutator, or if a server admin feels like it: weapon swap out.

i know that. usually when i run a map test or some other test, usually linked to my qc editing and models, etc. i run impulse 99. btw "slowmo .01" is the best effect with all weapons, especially with spiderbot, but takes forever.
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Postby tundramagi » Sat Jun 06, 2009 3:56 am

Mizu Kitsune wrote:
tundramagi wrote:
Mizu Kitsune wrote:thank you for the new link. i both like and dislike that minstanex kills it in one shot. and the top floats in the air.


Minsta is never ever normally on a map. It's mainly used for minstamutator, or if a server admin feels like it: weapon swap out.

i know that. usually when i run a map test or some other test, usually linked to my qc editing and models, etc. i run impulse 99. btw "slowmo .01" is the best effect with all weapons, especially with spiderbot, but takes forever.


Yea, slowmo is fun.
What I do is I have bind keys for various slomos.
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Postby Mizu Kitsune » Sat Jun 06, 2009 4:04 am

my kp_minus makes it slower and my kp_plus faster the more you press said button.
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Postby paperclips » Sat Jun 06, 2009 6:10 am

Mizu Kitsune wrote:my kp_minus makes it slower and my kp_plus faster the more you press said button.
Oh hai! So, I herd that you lieked putting stuff in ur config, so that this slowmo/fastschmo-thingylything, is conveniently accessible with ur fingers/pokeing apparatuses.

So I thought I should ask, if you wanted to put these lines in your reply here.
Which in return would make it moar convenient for noobs like me to record smooth demos, for your youtubes pleasures/propaganda. :)
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Postby Sven » Sat Jun 06, 2009 9:42 am

WOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
will test it
its a very good element for assault ;) but first ill finish my map on which im working with turboauspuff :wink:
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Postby Sven » Sat Jun 06, 2009 8:27 pm

have to say its a really really amazing work!! the spiderbot is soooooooooo cO.Ol
but the rockets reload to fast
i've found a bugor many bugs : when you shot in spiderbot with rocket and get out of the vehicle you can control the rockets anymore but thats not all: the rockets only explode by players, turrets ,and other rockets, when you aim the ground they not explode they stop there and when you aim another thing it move without exploding
and you get out, where you got in you can be on the other site of the map and you get out from start but only sometimes you get out where vehicle is but not everytime right: you fall though the ground

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Postby tundramagi » Sat Jun 06, 2009 9:58 pm

Rocket reload is fine: this thing is a killing machine.
It is not a normal player.

Pleeeease don't start complaining that "OMG TANK IS TOO PWEFUL, BETTER THAN NORMAL PLAYR!" Yes, that's the point.
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Postby Sven » Sat Jun 06, 2009 10:37 pm

no thats what i want to mean ;) should be better then a player but i shoots rockets very fast and reload in a part of a second... :wink: but otherwise i agree with tundramagi :D
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Postby Mizu Kitsune » Sat Jun 06, 2009 11:49 pm

the rockets explode on ground and walls. the only problem i have with this is that the top stays and just floats there when you kill it.
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Postby tundramagi » Sun Jun 07, 2009 12:48 am

Mizu Kitsune wrote:the rockets explode on ground and walls. the only problem i have with this is that the top stays and just floats there when you kill it.


On my (svn as of 2 days ago) box that problem doesn't exist.
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