chill, all input is welcome. that don't mean i will do what everyone says ofc
AnArKiSt wrote:The spiderbot has lots of potential, but the way it moved and the jumpy model was really annoying.
Not sure what you mean by jumpy. if you mean that its not as smooth as walking a player, then its as it was intended. the view follows the models animations. otoh threes been problems, presumably with prediction, that made ppls view shake (even when standing still). AFAIK i fixed that, but if this is what you mean its certainly not the way its supposed to be.
AnArKiSt wrote:A player in the spiderbot turns, then the spiderbot turns, which obstructs vision.
Intended, i wrote code specially to get this effect. its the prize you pay for the fire-power and protection, so to speak.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it?
<Samua>Lies, that only applies to other people.