Spiderbot alpha testrelease

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Postby tundramagi » Tue Jun 09, 2009 8:08 pm

I love playing with this.

One question, once it's in svn will the spawn thingy be vehicle_spiderbot rather than turret_spiderbot? (That way it would be consitant with it's cvars (g_vehicle_spiderbot_bla)?)

Also will the miniguns support ballistics if ballistics is enabled on the server (full ballistics also includes the bullets taking time to get to their target etc)? And some degree of penetration (I saw the _speed and _bulletconstant things).
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Postby tZork » Tue Jun 09, 2009 9:07 pm

Yeh it will be renamed. names just a splinter left from when i first tested the model really (i did that with turret_walker AI)

As for ballistics, unlikely. it behaves wired for this unit (tracers are wrong, it hits unexpected places, etc etc). i don't know why (it seem to work for walkers). It will get penetration tough, but in a simple X units form instead.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby tundramagi » Tue Jun 09, 2009 10:45 pm

tZork wrote:Yeh it will be renamed. names just a splinter left from when i first tested the model really (i did that with turret_walker AI)

As for ballistics, unlikely. it behaves wired for this unit (tracers are wrong, it hits unexpected places, etc etc). i don't know why (it seem to work for walkers). It will get penetration tough, but in a simple X units form instead.


Could it have bullet speed though (when full ballistics is enabled () rather than hitscan (like mg, sg, etc work now: by default they are hitscan, but you can set )) for the bullet itself, this is fun for slowmo stuff and making videos.
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Postby tZork » Tue Jun 09, 2009 11:48 pm

well.. if i or someone else writes anti-lag for projectiles, ill certainly do that. else.. well if i get bored ;) (not a high prio for me)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Darcshadow7 » Wed Jun 10, 2009 10:13 pm

First of all, this is the best thing evar.

But i found a bug. :oops: Sometimes when you get out of the spiderbot, the camera screws up

Example:
Image



The floor is flat, and not slanted. Again, thank you for making this. Its the best thing evar. whoever did the Model/Cockpit, good job too. :)
http://www.odf-online.org/ Home to Flight Back, D321GO!, and other Descent related projects, all open source!
Darcshadow7
Alien
 
Posts: 168
Joined: Fri Feb 13, 2009 4:34 pm
Location: Peoria, Arizona

Postby tZork » Wed Jun 10, 2009 11:15 pm

Not a bug, the door to the spiderbot just happened to slam shut a bit to soon a chop half your left leg off. :twisted: (known, fixed)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby AnArKiSt » Thu Jun 11, 2009 7:29 pm

I installed Nexuiz SVN last night, and I tried the spiderbot today.

The spiderbot has lots of potential, but the way it moved and the jumpy model was really annoying.

A player in the spiderbot turns, then the spiderbot turns, which obstructs vision.

Good work over all though. The rockets and machine gun weapons were fun. :)
My will be done.
AnArKiSt
Alien
 
Posts: 176
Joined: Fri Feb 27, 2009 6:41 am
Location: Behind a firewall.

Postby tundramagi » Thu Jun 11, 2009 9:16 pm

AnArKiSt wrote:I installed Nexuiz SVN last night, and I tried the spiderbot today.

The spiderbot has lots of potential, but the way it moved and the jumpy model was really annoying.

A player in the spiderbot turns, then the spiderbot turns, which obstructs vision.

Good work over all though. The rockets and machine gun weapons were fun. :)


It worked nearly ___flawless__ for me. I don't know what you're talking about. "Has potential" WTF? It is HERE. It doesn't just "maybe in the future have some use". It works and works well right now.

Guess what: some machines don't turn as quickly as a person! Also you're criticizing the fact that it's a spiderbot ("moves jumpy")! My GOD. If something is not exactly to your liking (players) you dislike it. Clearly you're not over the age of 20.

Have you ever thought that maybe there will be more than one vehicle? Maybe there will be tracked and wheeled vehicles of various types aswell.

It's like you expect everything to be made to your proscription, that the devs are slaves to your will and should change things as you desire.

If you want a wheeled/tracked/faster vehicle you will beable to code and model one. Please don't criticize another person for making the vehicle they wanted.
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Postby tZork » Fri Jun 12, 2009 1:06 am

chill, all input is welcome. that don't mean i will do what everyone says ofc ;)

AnArKiSt wrote:The spiderbot has lots of potential, but the way it moved and the jumpy model was really annoying.

Not sure what you mean by jumpy. if you mean that its not as smooth as walking a player, then its as it was intended. the view follows the models animations. otoh threes been problems, presumably with prediction, that made ppls view shake (even when standing still). AFAIK i fixed that, but if this is what you mean its certainly not the way its supposed to be.

AnArKiSt wrote:A player in the spiderbot turns, then the spiderbot turns, which obstructs vision.

Intended, i wrote code specially to get this effect. its the prize you pay for the fire-power and protection, so to speak.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby AnArKiSt » Fri Jun 12, 2009 1:24 am

tundramagi wrote:Clearly you're not over the age of 20.


What makes you think that you are any less childish? I gave an opinion about the spiderbot, saying that I liked it overall. I also mention that there were some parts that I as an indivdual did not like, and you call it a personal attack against the devs. Anytime someone gives an opinion that you don't like, you try to mitigate it by making a post saying the person who posted the opinion is being an asshole. Oinions will vary from your's, so grow up.

Heh, you are emulating the exact same behavior that you have been bitching at Alpha about.

tundramagi = hypocrite
My will be done.
AnArKiSt
Alien
 
Posts: 176
Joined: Fri Feb 27, 2009 6:41 am
Location: Behind a firewall.

PreviousNext

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron