Spiderbot alpha testrelease

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby tundramagi » Fri Jun 12, 2009 1:36 am

AnArKiSt wrote:
tundramagi wrote:Clearly you're not over the age of 20.


What makes you think that you are any less childish? I gave an opinion about the spiderbot, saying that I liked it overall. I also mention that there were some parts that I as an indivdual did not like, and you call it a personal attack against the devs. Anytime someone gives an opinion that you don't like, you try to mitigate it by making a post saying the person who posted the opinion is being an asshole. Oinions will vary from your's, so grow up.

Heh, you are emulating the exact same behavior that you have been bitching at Alpha about.

tundramagi = hypocrite


Alpha complains, exclusivly, about whatever the devs create or don't create. It doesn't matter what it is or fails to be, he will complain. Your complaint seems to be from the perspective of this spider bot being the only vehicle that will ever exist in nexuiz, thus you wish it to be the type of vehicle you wish it to be (fast, wheeled or tracked, rapid X,Y rotation). Since a racer vehicle is allready in the works and also since there never has been one of anything really in nexuiz history (there are many weapons, many turrets, many maps, many game modes, many mutators, etc etc) the position from which your thought originates is flawed.

I just don't like "hey, this is good, but MAKE IT AGAIN (throws all the work to the floor)", that's not your place nor mine. You could say "Awsome, (list the things you like), in the future could there also be (example of your favorite vehicle type)" rather then "Cool, but Meh, delete these features from this, add these features I want (btw make sure you delete those features I don't like btw btw)". Ask for additional features/bots/whatever rather than wishing something be deleted, or checkout svn and code the vehicle you desire yourself (then we could have a vehicle_technolandcruiser or whatever.). If you can code but not model other peeps here can model to some degree, and non-organic vehicle shapes are well within the ability of most of the peeps here who have done any 3d design... this is one area that many of us can help if you would like to put your ideas together.

Now... when it comes to animating, only Morphed and Ai can really do that :P
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Postby tZork » Fri Jun 12, 2009 3:15 pm

enough! don't make me say it twice.

anyway, code and modes are now in svn. vehicles code path is disabled on server by default (for now). edit qcsrc/server/vehicles/vehicles.qh (uncomment the first line) to enable.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Sven » Fri Jun 12, 2009 6:09 pm

cool :D
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Postby Kay » Sat Jun 13, 2009 6:51 pm

very nice, the only thing i dont like is how he moves when your in it, way too fast up and down
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Postby tundramagi » Sun Jun 14, 2009 8:21 am

flipje225 wrote:very nice, the only thing i dont like is how he moves when your in it, way too fast up and down


As was allready said: that is intended. Please do not complain about this, please. It is a spiderbot, not a tracked vehicle. Tracked vehicle can be added if you are generous enough to model one, and then adapt some code.
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Postby toneddu2000 » Sun Jun 14, 2009 10:17 am

I can (and of course I want!) model a vehicle. Where I start from? Do I need special advises for construction (bones placement, wheel entity construction) or it's just like realize a player?
If someone can tell me something about this topic I could start even today!
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Postby tZork » Sun Jun 14, 2009 6:37 pm

There is no real standard here (yet). tell me what you had in mind and i can suggest special bone names and (if needed) how to segment the model/s.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby toneddu2000 » Sun Jun 14, 2009 8:26 pm

I have maybe a too ambitious idea to split vehicles in three categories: street vehicles (similar to armored buggies), modern vehicles (like wipe out rockets, floating at mid air) and flying vehicles ( helicopters and modern concept planes).
In these days I would like to start my first buggy. I think that it would be cool if it could seem to Batman Begin's Batmobile, but with bigger wheels and MORE well armed!
Maybe I can roughly sketch the model and then in wireframe we can discuss the bone placement.
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Postby tZork » Sun Jun 14, 2009 9:23 pm

There probably need to be some code addition / re-design for wheeled vehicles. totally depends on what level of realism one aims for of course.

But do make a sketch and ill have a better idea of what your aiming for, and how possible it is. My free times rather limited these days so i wont be writing code for a whole pile of vehicles, just the ones that seem fun and possible to me ;)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Joined: Tue Feb 28, 2006 6:16 pm
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Postby tundramagi » Sun Jun 14, 2009 11:35 pm

toneddu2000 wrote:I have maybe a too ambitious idea to split vehicles in three categories: street vehicles (similar to armored buggies), modern vehicles (like wipe out rockets, floating at mid air) and flying vehicles ( helicopters and modern concept planes).
In these days I would like to start my first buggy. I think that it would be cool if it could seem to Batman Begin's Batmobile, but with bigger wheels and MORE well armed!
Maybe I can roughly sketch the model and then in wireframe we can discuss the bone placement.


Sound's great. I, myself, look forward to a fast wheeled vehicle :D.
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