Spiderbot alpha testrelease

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Postby tundramagi » Sun Jun 14, 2009 11:39 pm

toneddu2000 wrote:I have maybe a too ambitious idea to split vehicles in three categories: street vehicles (similar to armored buggies), modern vehicles (like wipe out rockets, floating at mid air) and flying vehicles ( helicopters and modern concept planes).
In these days I would like to start my first buggy. I think that it would be cool if it could seem to Batman Begin's Batmobile, but with bigger wheels and MORE well armed!
Maybe I can roughly sketch the model and then in wireframe we can discuss the bone placement.


Sound's great. I, myself, look forward to a fast wheeled vehicle :D.

Maybe the jump command for the buggy will give it an extra speed boost.
So in places where you need speed it's buggy time, in places where you need extra mobility (but slower), and a shield, and lots of rockets it's spiderbot time (they can jump :D)).

Also think of all the diff types of weapons we have, if you wanted you could add energy weapons to your buggy (like a crylink type thing (tho, those might be better for a space-ship type fighter vehicle), plasma cannons, phasers, hlac like things, etc etc.) There are lots of choices. Remeber: you have a left and right mouse button so you ofcourse can choose two :P, or even roll your own type of weapon for the buggys armaments (as it doesn't take up a player-weapon slot IIRC).
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Postby tundramagi » Mon Jun 15, 2009 2:07 am

The rotary-cannon object seems to have it's normals, or whatever, facing in rather than out:

Image
Image

I love how the rotary-cannon spin rate depends on what you set the fireing rate to! That's attention to detail and is wonderful.
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Postby toneddu2000 » Mon Jun 15, 2009 7:35 am

I agree with tZork and tundramagi both, because it would be cool to transform the vehicle code in a super armed buggy or whatever (cool idea the two different weapons on board tundramagi :wink: )but is also realistic that there are few coders, so it's difficult to insert everything. My opinion is: baby steps. Let's start with the first model, the buggy.
Place together the bones with the attention of coders, who know if that feature is possible and if this not, and then we can modify step by step our vehicle. Now I'm at work so I can start tonight, what do you think?

p.s:it would be great emulate Rage vehicles (I know.. i'm dreaming ! :D )
toneddu2000
Alien trapper
 
Posts: 251
Joined: Mon Mar 09, 2009 7:56 pm
Location: Italy

Postby tundramagi » Mon Jun 15, 2009 7:47 am

The dual weapons allready exist for the spiderbot. Thank tZork and Morphed for that :)
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Postby toneddu2000 » Mon Jun 15, 2009 10:14 am

yes, of course :)
toneddu2000
Alien trapper
 
Posts: 251
Joined: Mon Mar 09, 2009 7:56 pm
Location: Italy

Postby Mizu Kitsune » Mon Jun 15, 2009 1:27 pm

how about multiperson vehicles?
+The Dude+
[-Project 2501-]
Mizu Kitsune
Alien trapper
 
Posts: 362
Joined: Sat Apr 11, 2009 7:51 pm
Location: Maridia

Postby tZork » Mon Jun 15, 2009 1:28 pm

Weapon number don't need to be limited to two. the reason spider got two is that it makes it easy to use. one mouse button for each. but a selection system with many guns are fully possible too. and yes, these weapons don't interface with normal nexuiz weapons in any way (don't take up normal gun slots).

i dont know what "Rage vehicles" are so i cant really say much abt the possibility of that dream happening ;)

Yeh the mini gun normals are likely flipped. the bone that defines the bullet origin (muzzle) is a bit off too.

multiperson should be very possible if one uses the same method i used for the spiderbot.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby tundramagi » Mon Jun 15, 2009 3:44 pm

Mizu Kitsune wrote:how about multiperson vehicles?


Imagine huge bombing vehicles where one person can pilot and the other people can walk about like the thing in sonic the hedgehog3 (but techier), like a bombing blimp or something. :D
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Postby Sven » Mon Jun 15, 2009 4:43 pm

the "dropship" from "breed" with a pilot who has a mg and rockets and a big room for teammembers with 2 flacs, which the people in the room van use

Code: Select all

        /"/\"\           
       | |c| |          -- c = cockpit
     /""""""""""\          ***
/""""............""""\     `Room
""""|............|""""
    q............p       -- q+p = Flacs         
     \.........../        {..............}=room for transport players
      \         /
       """""""""           ***



ok its a bit ...to cheap but i hope you know what i mean... :P :wink:
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany

Postby Darcshadow7 » Mon Jun 15, 2009 4:45 pm

With these vehicles, i can imagine a real Nexuiz campaign with a story and everything. :P
http://www.odf-online.org/ Home to Flight Back, D321GO!, and other Descent related projects, all open source!
Darcshadow7
Alien
 
Posts: 168
Joined: Fri Feb 13, 2009 4:34 pm
Location: Peoria, Arizona

PreviousNext

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron