
You can see here that the textures are very sharp. I want somehow to have them blend together so you can't really see where one ends and the other begins. Any help would greatly be appreciated

Thankyou.
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Morphed wrote:http://www.simonoc.com/pages/articles/terrain1_1.htm
textures/terrain_data/snow01torock
{
qer_editorimage textures/terrain_data/snow01torock.tga
q3map_nonplanar
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
q3map_shadeAngle 0
q3map_alphaMod dotproduct2 ( 0 0 1 )
{
map textures/terrain_data/snow01.tga // Primary
rgbGen identity
}
{
map textures/terrain_data/snow01rock.tga // Secondary
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaFunc GE128
rgbGen identity
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
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