I'm trying to get this working for a few hours but cannot find the solution. I'm making a map which contains a screen playing short sequences from the game, which is animated using a shader with "animmap". There are 90 frames overall... I know that number might sound scary but they are small .jpg files so that shouldn't be a problem. I currently have it wrote in the form of "animmap 10 textures/X/Tex1 textures/X/Tex2 textures/X/Tex3 ... textures/X/Tex90".
I'm experiencing a big issue which keeps this from working. It seems that animap only loops through the first 65 images in the squence even if 90 are specified. I need it to loop through all of them so I was wondering if this is a limit which can be bypassed or worked around.
I seen some web sites saying this can be bypassed using "rgbGen wave" functions in shaders (for some Quake engines at least), like in this example or here, but it doesn't work with Nexuiz.
So is there any way to go through all 90 frames in animap? It would help a lot if anyone knows anything that might work. Thanks.