Flying Steel wrote:Having played Assault and Onslaught in UT '04 demo, I am still a little unclear on what the exact engine level differences are between these two game types? Is it only that Onslaught has symmetrical teams while Assault has specific Attacker and Defender teams during a round, with the Defender unable to take back control points that have been lost to the Attacker, but having time on its side?
Once an attacker breaches a certain point, the defender's cannot reclaim it.
They must then start to defend the next point of the map
Against a organised team this is really hard to do (played against the 2nd best ut2004 assault team in an ut2004 assault cup, although we out-fragged them at parts as soon as they did one objective they knew exactly how to attack the next, and we had no idea

)
Basically, once an attacker complete's the map, they then have to defend it in a new round, and the defenders then become the attackers, they have to beat the previous time to win the round.
Also defenders and attackers have new spawn points, once an objective has been completed.
Hope this makes more sense.