Nexuiz needs a good looking, well playing, nice assault map that it can ship with.
That's just my opinion, man.
Anyone up for making one or two?
You can make them almost like you would a singleplayer map.
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Sepelio wrote:I'll make one over the summer,
k0jak wrote:Shouldn't assault maps have weaponstay ON? (that's how it is in UT, and assault maps should be rushing/fast-paced and allow attackers and defenders to both grab multiple weapons)
Laser on by default? Will the laser ruin some maps?
New spawn points/location once complete an objective? so you start to spawn from that place instead of the start point of the map.
Answers on a postcard.
New spawn points/location once complete an objective? so you start to spawn from that place instead of the start point of the map.
tundramagi wrote:Here's the one I made, for those that need to learn how to make assault maps, you can just open it up in netradiant and look. It's simple: it has only 1 objective.
https://cat2.optus.nu/nexuizserv/evadproject15.pk3
http://cat2.optus.nu:81/nexuizserv/evadproject15.pk3
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