Making flag caps sexy

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Making flag caps sexy

Postby [-z-] » Sat May 30, 2009 3:07 am

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Postby Sepelio » Sat May 30, 2009 4:14 am

More explanation other than the pretty particles is in order.
Possibly not the worst mapper in the world.

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Postby [-z-] » Sat May 30, 2009 4:28 am

That's all I added point particles to the flag cap event. I was playing with different effects, I thought the tele looked pretty good.
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Postby Gego » Sat May 30, 2009 9:01 am

yes that does look good....

I approve!
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Postby Sepelio » Sat May 30, 2009 9:25 am

Yup I agree, tis nice :D
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Postby mand1nga » Sat May 30, 2009 2:03 pm

I'd like to see some Morphed magic here :)
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Postby [-z-] » Wed Jun 03, 2009 9:53 pm

I did some more work of this, introducing a flag taking effect (small smoke) and more of an epic BOOM feel to a successful cap. The shockwave is the same from ons and will be replaced with a more appropriate one when morphed gets around to it.

http://z.nexuizninjaz.com/videos/flag_effects_1.ogv

and in slowmo (little older effect though, colors are off and too much effect)
http://z.nexuizninjaz.com/videos/flag_s ... slowmo.ogv

There is a bug in the CTF code that needs to be fixed before this can be integrated. The pickup effect will showup at the base on a field pickup.
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Postby paperclips » Thu Jun 04, 2009 7:20 am

ooooh nice! :D

btw, what about putting something like this wavy thingy, when its quad tiem?
just when you grab the quad, but maybe even when you fire as well?
would certainly add some moar apprehension to the already: "oh hai death ur coming my way are you? how nice..." :shock:

another place that maybe would be nice to apply this sort of voodoo, could be when you laser jump. bit moar stomp there :)
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Postby [-z-] » Thu Jun 04, 2009 3:15 pm

hehe, we're going to need some different types of models for that first but it sounds doable. As far as I can tell, you can't make rings parallel to the floor with effectinfo, so models have to be used and animated :-\
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Postby MC SE7EN » Fri Jul 17, 2009 1:58 am

it looks good, but i think it should be a lot bigger, and more like a large energy blast than a puff of smoke (the shockwave, that is..the puff of smoke actually looks cool)

make it so big that people across the map go "yeah, they got it.." :D

and if its possible (which i doubt) it would be sweet if the blasts were color coded..the blast would match the base where it occured (Blue captures the red flag, returns to blue base, blast is blue, and vice versa)...cool stuff though..i like it..
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