It was!? DEAR GOD!TVR wrote:...which is why TWIG was found to be faulty and subsequently abandoned.

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TVR wrote:Consider projectile impacts, in Nexuiz projectiles will detonate even if they do not touch the model, which is especially exasperated for rectangular models due to orthographic hitboxes.
The Halo series' vehicle handling can best be described as automatic driving to a direction pointed at with the reticule, the vehicles will turn and compensate automatically.
QuakeC is too limited to implement proper physics simulation, which is why TWIG was found to be faulty and subsequently abandoned.
Bungie released the sources to their previous series, Marathon, and development continues to this day with the FOSS Aleph One engine.
Flying Steel wrote:... It does however, balance out the game when more than one character model is available ...
Flying Steel wrote:The Halo series' vehicle handling can best be described as automatic driving to a direction pointed at with the reticule, the vehicles will turn and compensate automatically.
... Not sure if it's really an improvement though ...
Flying Steel wrote:... You're saying it was abandoned before or after January? If before, then you must be mistaken. ...
Flying Steel wrote:... Though Microsoft, like most, generally never releases their older games as FOSS. ...
TVR wrote:... Not sure if it's really an improvement though ...
While yet another feature first implemented in a Quake mod, it allows the easiest yet most precise control of vehicles compared to mouse glide or mouse wrap, let alone keyboard rotation.
The concept of stick physics was faulty in origin, TWIG could only used in simple regular polyhedrons because the feedback loop makes it unsuitable for vehicle physics or ragdolls.
Allegiance, one of the many games released by Microsoft under their shared-source license.
Flying Steel wrote:... Actually, the waypoint system used by RTS games is the easiest yet most precise way to control vehicles. ...
Flying Steel wrote:... Halo's way ... lacks the true direct control that you would get from actually driving a vehicle ...
Flying Steel wrote:... Well we'll have to see ...
Flying Steel wrote:True, but Free Allegiance isn't really open source if I'm not mistaken.
While yet another feature first implemented in a Quake mod, it allows the easiest yet most precise control of vehicles compared to mouse glide or mouse wrap, let alone keyboard rotation.
TVR wrote:Flying Steel wrote:... Actually, the waypoint system used by RTS games is the easiest yet most precise way to control vehicles. ...
RTS waypoints can not handle spot rotation or other tight, close-quarters movement.
The current system of keyboard control is even less well-off, only being able to rotate left and right and at a discreet rate.
Such keyboard system and the other mouse-based control systems serve only to frustrate the gamer and detract from the usability of the controls, especially with forward mounted weapons. [ie Shrike from Tribes 2 was used for ramming because the cannon was impossible to strafe infantry with]
It's already certain, announced on the development journal approximately a year ago.
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