Nexuiz and Halo

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Darcshadow7 » Sun May 31, 2009 4:32 am

I was serious when i asked this question: Where can we get the Textures and Models?
http://www.odf-online.org/ Home to Flight Back, D321GO!, and other Descent related projects, all open source!
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Postby tundramagi » Sun May 31, 2009 4:37 am

Mizu Kitsune wrote:if we can find or get the quake rally source we might be able to do vehicles with similar qc coding to fit our needs.


Morphed and tzork have created one nexuiz vehicle (the "spider bot"). Can't wait untill it get's into svn: then we can really get hacking on making various vehicles :P.
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Postby Mizu Kitsune » Sun May 31, 2009 4:42 am

^_^ i've been working on a jet-pack model. i looks like the flame come from you're feet without one.
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Postby TVR » Sun May 31, 2009 5:22 am

Flying Steel wrote:... They can now alot of times, click-hold and drag the cursor away from the click point in the direction you want the vehicle to be rotated. ...


Only tracked vehicles can perform such manoeuvre, I've yet to see an RTS vehicle able to perform a three-point turn, a trivial task with directional driving.

Flying Steel wrote:... Well balanced turning acceleration rates makes this not much of an issue, imo. ...


It is still less precise and yet more cumbersome.

Therefore, directional driving is considered an improvement.

Q: Can I make vehicles with this?
A: Not really, yet. It's a planned feature for future releases.


The development log, not the FAQ page.

Darcshadow7 wrote:I was serious when i asked this question: Where can we get the Textures and Models?


All the media is stored inside dataYYYYMMDD.pk3, which is a compressed directory that can be extracted by any archiving program.

The model sources however, are located online in the SVN.
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Postby Darcshadow7 » Sun May 31, 2009 5:30 am

TVR wrote:
Darcshadow7 wrote:I was serious when i asked this question: Where can we get the Textures and Models?


All the media is stored inside dataYYYYMMDD.pk3, which is a compressed directory that can be extracted by any archiving program.

The model sources however, are located online in the SVN.


Finally, thanks. :P
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Postby [-z-] » Sun May 31, 2009 5:45 am

Mizu Kitsune wrote:i looks like the flame come from you're feet without one.

...yeah... feet... I was thinking more butt :-P
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Postby tundramagi » Sun May 31, 2009 5:50 am

Nexuiz AND Halo?!

Nexuiz is a copy of UT, Halo is a copy of UT, Now Halo will be a copy of UT of a copy of UT?
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Postby Mizu Kitsune » Sun May 31, 2009 6:58 am

i just dislike the whole idea altogether.
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Postby [-z-] » Sun May 31, 2009 3:46 pm

paperclips wrote:
TVR wrote:...which is why TWIG was found to be faulty and subsequently abandoned.
It was!? DEAR GOD! :(


[11:37:48 am] <mand1nga> well, I will try integrate Twig
[11:38:15 am] <mand1nga> don't expect anything soon :)
[11:38:21 am] <[-z-]> What's this crap I heard about twig being abandoned?
[11:38:31 am] <mand1nga> :o
[11:38:32 am] <[-z-]> is TVR spreading FUD or is he serious?
[11:38:43 am] <[-z-]> Because I know how he likes to talk out his ass
[11:39:04 am] <mand1nga> well we can ask urre when he gets back
[11:40:21 am] <Urraway> it's not abandoned


Straight from the kojn's mouth.
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Postby Flying Steel » Sun May 31, 2009 4:11 pm

TVR wrote:I've yet to see an RTS vehicle able to perform a three-point turn, a trivial task with directional driving.


C&C Generals from back in '03. :wink:

It is still less precise and yet more cumbersome.

Therefore, directional driving is considered an improvement.


Only if greater precision is all that constitutes an improvement, in which case the aforementioned RTS point and click system is an even better improvement. :D

Q: Can I make vehicles with this?
A: Not really, yet. It's a planned feature for future releases.


The development log, not the FAQ page.


FAQ page is newer and perhaps more official, plus what -z- just uncovered in IRC.
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