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Mizu Kitsune wrote:if we can find or get the quake rally source we might be able to do vehicles with similar qc coding to fit our needs.
Flying Steel wrote:... They can now alot of times, click-hold and drag the cursor away from the click point in the direction you want the vehicle to be rotated. ...
Flying Steel wrote:... Well balanced turning acceleration rates makes this not much of an issue, imo. ...
Q: Can I make vehicles with this?
A: Not really, yet. It's a planned feature for future releases.
Darcshadow7 wrote:I was serious when i asked this question: Where can we get the Textures and Models?
TVR wrote:Darcshadow7 wrote:I was serious when i asked this question: Where can we get the Textures and Models?
All the media is stored inside dataYYYYMMDD.pk3, which is a compressed directory that can be extracted by any archiving program.
The model sources however, are located online in the SVN.
paperclips wrote:It was!? DEAR GOD!TVR wrote:...which is why TWIG was found to be faulty and subsequently abandoned.
[11:37:48 am] <mand1nga> well, I will try integrate Twig
[11:38:15 am] <mand1nga> don't expect anything soon
[11:38:21 am] <[-z-]> What's this crap I heard about twig being abandoned?
[11:38:31 am] <mand1nga>
[11:38:32 am] <[-z-]> is TVR spreading FUD or is he serious?
[11:38:43 am] <[-z-]> Because I know how he likes to talk out his ass
[11:39:04 am] <mand1nga> well we can ask urre when he gets back
[11:40:21 am] <Urraway> it's not abandoned
TVR wrote:I've yet to see an RTS vehicle able to perform a three-point turn, a trivial task with directional driving.
It is still less precise and yet more cumbersome.
Therefore, directional driving is considered an improvement.
Q: Can I make vehicles with this?
A: Not really, yet. It's a planned feature for future releases.
The development log, not the FAQ page.
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