Flying Steel wrote:C&C Generals from back in '03.
Units could not do it by themselves, 6 commands, alternating between forward and backward + rotation needed to be issued for every single unit.
Flying Steel wrote:Only if greater precision is all that constitutes an improvement, in which case the aforementioned RTS point and click system is an even better improvement.
Trying to micromanage unit movement in an RTS is futile, units often move too far in and enter the range of another unit by a 10 pixels or so.
Then one would need to order a separate reverse move command for every single unit that is too close.