Flying Steel wrote:... those are not ... graphical features ...
Consider projectile impacts, in Nexuiz projectiles will detonate even if they do not touch the model, which is especially exasperated for rectangular models due to orthographic hitboxes.
Weapon animations, such as reloading, haven't been mentioned.
Flying Steel wrote:... I'm not sure what you mean by 'directional driving' ...
The Halo series' vehicle handling can best be described as automatic driving to a direction pointed at with the reticule, the vehicles will turn and compensate automatically.
Flying Steel wrote:... something like Twig could give Nexuiz those features in the near future ...
QuakeC is too limited to implement proper physics simulation, which is why TWIG was found to be faulty and subsequently abandoned.
Flying Steel wrote:... Halo won't be getting any new features ever, because it is closed source and looks to stay that way. ...
Bungie released the sources to their previous series, Marathon, and development continues to this day with the FOSS Aleph One engine.