Alright I have no idea how to make them work. Whats all this about setting particle types and bgm files and....
Tutorial anywhere?
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Sepelio wrote:Sven wrote:key: fog
value: density r g b mindist maxdist (this is what ive rwemember can be wrong)
Looks more correct than mine
On this note of particles, how can I use a point particles to simulate rain/falling water?
(in this case, its for my assault map. I want the player to destroy a pipe, and then have it begin spraying water)
flipje225 wrote:where can i find the Worldspawn
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