[TEST]a new map

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what can i do with that map ?

Castle V3
0
No votes
Farewell Reloaded
4
100%
Skycastle V2
0
No votes
 
Total votes : 4

Postby alpha » Mon Jun 01, 2009 7:25 pm

cortez wrote:
alpha wrote:
cortez wrote:
alpha wrote:
cortez wrote:
alpha wrote:more ramps
no

well then your map would not be interesting to play, kthx


You dont know anything about mapping there are several parts which makes a map playable, and saying there are no ramps so the map sucks is just ignorrant


All I want to say is that all real good maps have ramps.


not true, maybe all maps you like and think which are good


well ladder 1v1dm and euro ladder ctf maps are widely considered good?
quit for good
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Postby cortez » Mon Jun 01, 2009 7:32 pm

alpha wrote:well ladder 1v1dm and euro ladder ctf maps are widely considered good?

there are some good maps and some bad, but they are all overused
Aneurysm 4 the win !!!!! :D
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Postby alpha » Mon Jun 01, 2009 7:34 pm

overused as in really popular because good :D ? then yes, I agree
quit for good
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Postby cortez » Mon Jun 01, 2009 7:34 pm

alpha wrote:overused as in really popular because good :D ? then yes, I agree


overused because there are no other
Aneurysm 4 the win !!!!! :D
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Postby Sven » Mon Jun 01, 2009 7:54 pm

no im not drunken (with 15 drunken ...no i hate alcohol :P )
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Postby PinkRobot » Tue Jun 02, 2009 10:58 am

alpha wrote:
cortez wrote:
alpha wrote:
cortez wrote:
alpha wrote:
cortez wrote:
alpha wrote:blabla
bleble

blabla
bleble

blabla

bleble

blabla


In this episode, cortez and alpha will be building a triangular prism out of forum posts!
Now with new shiny avatar.
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Postby cortez » Tue Jun 02, 2009 2:02 pm

i guess this thread is open for trolling now
Aneurysm 4 the win !!!!! :D
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Postby tundramagi » Tue Jun 02, 2009 7:39 pm

PinkRobot wrote:
alpha wrote:
cortez wrote:
alpha wrote:
cortez wrote:
alpha wrote:
cortez wrote:
alpha wrote:blabla
bleble

blabla
bleble

blabla

bleble

blabla

blabla


Rainbow!
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Postby PinkRobot » Tue Jun 02, 2009 8:00 pm

Oh sorry, I thought it already was :P

I played the map for a bit and here is one idea I got for it for a DM map.

Provided you keep it low detail (otherwise performance will be bad): if the middle column with the jumppad would become about 3 times taller and a bit wider and the rest of the map would grow taller as well (but keep it the same footprint), add the platforms that are already on the bottom on this map on the side, up to the top, with more stairs and connecting stuff/jumppads. Then put something to fight over at the top of the map (quad?). A bit like King Of The Hill, but more sane :P Maybe some of the connections from one side platform to a higher one could go via the outside of the map to give it some more variation.

Just some thoughts :)
Now with new shiny avatar.
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