Converting .bps to .ase in NetRadient... how?

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Converting .bps to .ase in NetRadient... how?

Postby Clueless Newbie » Thu Jun 04, 2009 8:29 pm

I've been using q3map2GUI to convert .bsps to .ase up to now, but that no longer works after ditching MacRadiant.

The commands I've tried so far are:

[q3map2] -meta -v -patchmeta -subdivisions 2 "[MapFile]"
[q3map2] -v -convert "[MapFile]"

(first line; build .bsp, second line; convert it to .ase)

All this does is give me a "map leaked" warning. Anybody know how to do this?
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

Postby Sven » Thu Jun 04, 2009 8:49 pm

i just can convert bsp to map... what is the positive by .ase?
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany

Postby tZork » Thu Jun 04, 2009 9:01 pm

q3map2 -convert -format ase [mapname]

you can also use the in game model decompiler to convert to .obj (don't remember the command atm)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Clueless Newbie » Thu Jun 04, 2009 9:41 pm

tZork wrote:q3map2 -convert -format ase [mapname]

I now have:

[q3map2] -meta -v -patchmeta -subdivisions 2 "[MapFile]"
[q3map2] -convert -format ase [mapname]

Still gives me a "map leaked" warning. What tells the compiler to use the .bsp resulting from the first line instead of the orignal .map file?

(Also tried replacing [mapname] with "[mapname]" and "[MapFile]". Same result.)
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

Postby Clueless Newbie » Thu Jun 04, 2009 9:56 pm

Done some more experimenting. The "map leaked" warning happens in this line:

Code: Select all
[q3map2] -meta -v -patchmeta -subdivisions 2 "[MapFile]"


I thought the "-v" line would prevent that from happening...?

(it's a model, so of course the map leaks)
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

Postby tZork » Thu Jun 04, 2009 10:48 pm

put the "model" in a caulk box and add a info_player_deathmatch before -bsp. the box and the spawn will get removed when converting it to a ase.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Clueless Newbie » Fri Jun 05, 2009 9:38 am

tZork wrote:put the "model" in a caulk box and add a info_player_deathmatch before -bsp. the box and the spawn will get removed when converting it to a ase.

That worked. Thanks.

BTW: why is the info_player_deathmatch necessary? (I tried without it)

In case somebody else has the same question I did, these are the build commands:

Code: Select all
[q3map2] -meta -v -patchmeta -subdivisions 2 "[MapFile]"
[q3map2] -v -convert "[MapFile]"
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

Postby divVerent » Fri Jun 05, 2009 9:48 am

Or, you can ignore the leak message and make two build menu items, one for -meta -patchmete, and one for -convert. Then the leak isn't a problem.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE


Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron