Nex-Ball?!

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Nex-Ball?!

Postby Gego » Sun Jun 18, 2006 9:55 pm

I know I know..

But this is a grate idea..
Think of American-Football for Nexuiz...

Its a team game, 2 teams one ball, 2 Gouls.
The ball is a "Cell" and u shoot it with the Granade-Loungher or the Electo..
the gouls is a trigger/entety (Red_goul and Blue_goul) that wen hit by the ball or a person holding the ball. If the Player_Team == Goul_Team then Player_Team gets -1 in score, if Player_team =! Goul_team then Player_team gets +1 in score...

the maps can be deviced in eny matter, just that the boll is spawnd in the midel os the 2 gouls..
eny ideas?

Edit:
-----------
start with no wepons.
when Player gets ball, get wepon Electro (with 1 ammo).
when player ammo == 0 loos wepon.
when player shoot "ball", ball becomes an item. // mush code !!!!!

("ball" code)

If player_red holds the ball and hits the Goul_red, blue feam gets points.
If Player_blue Holds the ball and hits the Goul_blue, red team gets points.
If Player_red holds the ball and hits the Goule_blue, red team gets points.
If Player_blue Holds the ball and hits the Goul_red, blue team gets points.

If player_blue shoot the ball at Goul_blue, red team gets points.
If player_red shoot the ball at Goul_red, blue team gets points.
If player_blue shoot the ball at Goul_red, blue team gets points.
If player_red shoot the ball at Goul_blue, red team gets points.

now to turn that in to code... to bad that Nexuiz/DP does not suport scripting, in lua or perl or phyton :-/
but that would not help me eny wat... i cant pogram... mor then hellow world i c........dot..
Last edited by Gego on Tue Jun 20, 2006 8:47 am, edited 4 times in total.
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Postby Shoe » Sun Jun 18, 2006 10:56 pm

Kind of like in UT2k4? ;)

I think it sounds really neat. If the maps were made well enough (not straightforward so you can just hop around and get from one end to another easily) it could turn out to be a good blend of action and strategy.
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Postby Qantourisc » Mon Jun 19, 2006 6:52 am

I'm in for this ! :)
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Postby Gego » Mon Jun 19, 2006 8:10 am

good that u like it..
now... i need to lern programing.... i get confused by all the files in the gamesource...

if "I" make somthing like this, the maps can be used for CTF to.

The game type name is ganna be NB, NexBall, or just Ball?
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Postby dfkgmasdfnasodrg » Mon Jun 19, 2006 8:29 am

interesting idea, i liked that in UT
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Postby Daedalus » Mon Jun 19, 2006 8:57 am

i love this idea, go on for it 8)
and i think 'nexball' is just fine :)
The road of excess leads to the palace of wisdom.
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Postby Gego » Mon Jun 19, 2006 9:21 am

i haven played TU ball. i think more of Tribes 1 & 2 football.

----
does eny one know of a good QC guide?

----
is i posibul to make a projectile "pick up a bul" (spell?)

----
or even better can some one help me?
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Postby EllE[DK] » Mon Jun 19, 2006 11:20 am

Good idea;)
But, a few things, it's called "Goal":P
Anyways, I think Grebade Lancher suits this better than electro, since throwing a ball isn't a linear movement, but rather a curve
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Postby Gego » Mon Jun 19, 2006 3:19 pm

... well i can edit the physics of the projectile.
not i just need to think of a way to "tackel" players...

how aboute that the wepons primery fire is "tackel" and secondary is shoot the cell (if the player has the "cell").

and if u are wondering what a "cell" is it is the ammo to the enegy wepons (Electro Nex CryLink)
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Postby Gego » Tue Jun 20, 2006 8:43 am

ok i have lookt at the code... and i still dont get it... i get some of it but not all...
and non of the tutuorials help...
http://www.inside3d.com/qctut/
http://elf.planetquake.gamespy.com//tut1.htm

progs.dat does not exist
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