Nex-Ball?!

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby KadaverJack » Tue Jun 20, 2006 8:56 am

Gego wrote:progs.dat does not exist

The first line in progs.src specifies, where fteqcc writes the progs.dat. The default is "../../progs.dat", so you have to search for your compiled progs.dat two directories above.
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Postby Ed » Tue Jun 20, 2006 4:53 pm

One thing that I disn't like about bombing run in UT2kX is that the bots don't play it well. They try to play it like American Football but it would be far better if they played it like Rugby (rather than passing the ball up the field, run with it and when you're about to go down, pass it back down a line to your side). That tactic works so much better.
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Postby Gego » Fri Jul 21, 2006 2:45 pm

KadaverJack wrote:
Gego wrote:progs.dat does not exist

The first line in progs.src specifies, where fteqcc writes the progs.dat. The default is "../../progs.dat", so you have to search for your compiled progs.dat two directories above.


agen does not exist inte the source directory...

sins i am not a programmer, o do not think i can make a mod like this... it is a realy a big poject to take on...
the ball is a power cell that is shoot out as a projectile that becomes an object.. now u se the problem?...
well... one flag ctf? (like in DigitalPaintball2 By DigitalPain)
but more fun by usin BIG maps!
but then we come across the problem of texture blending...
the best way to solv this if to make a realy big texture(that fits the map).but that will couse texture buffer to go out of its "mind"....(right ?)
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Postby esteel » Tue Jul 25, 2006 11:11 am

But you can at least try to learn something new and maybe you will later be able to make such a mod..
I think the easiest way to start is to create a directory 'Nexuiz/mymod' and extract the file 'Nexuiz/sources/gamesource20060614.zip' into it so that you will have the following directories:
Nexuiz/mymod/qcsrc/client
Nexuiz/mymod/qcsrc/common
Nexuiz/mymod/qcsrc/menu
Nexuiz/mymod/qcsrc/server
The first three can be ignored for now.. If you change something in the code just cd into the server directory and start the quakec compiler fteqcc (you need a uptodate version to make it work). With this directory structure the compiled file progs.dat will automaticly be created in Nexuiz/mymod.
All you need to start you mod is to use the parameter -game mymod.
For example right click on nexuiz.exe, choose 'create shortcut', rightclick on the newly created shortcut and choose 'properties'. Now append -game mymod at the end of the line 'target'. Make sure there is a space between the old content and the -game..
Unless you did something wrong you are now playing your mod..
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Postby Gego » Sat Jul 29, 2006 9:12 am

humm... player.qc does not exist... humm.. i think i am ganna bin this shit... i dont know a rasts ass about programing...

what i have don is == nothing...
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Postby esteel » Sat Jul 29, 2006 9:47 am

But there is a cl_client.qc.
Well i'm not sure what you want to change right now and its always hard to modify some code without reading some tutorials first and to understand what the code does..
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